ecoz_

Brazil
On FACEIT since 2020 108 matches tracked 91 matches in 30 days
ELO ▲ 440
2,332
30-day peak: 2,374
Rank SA ▲ 2,339 places
#2,370
Brazil #1,411 in Brazil
30 days · prev. #4,709 · best #1,871
Last updated:
Next update possible in 42m 54s

How does ecoz_ play?

Rating 1.18 K/R 0.84 ADR 90.9 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 108 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.15+0.11 · Ø 1.04 better than 82%
Pistol kills per match 3.1
Zeus kills1 in 108 matches
Knife kills 4 in 108 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 63%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 97%
4Ks and aces 41x 4K, 5 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ecoz_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: September 2026 with 0.92.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
22 matches · 41% win rate
On Dust 2 −34 ELO
26 matches · 54% win rate
Between 0:00 and 6:00 −119 ELO, win rate 46%
On Sundays −57 ELO, win rate 44%

ecoz_ loses the most ELO in match 2 of the day: −43 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.15 · Dust 2
  4. Reached level 10 · Ancient
  5. Most kills in a match: 46 · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 56%
0.86 better than 91%
90.0 better than 86%
1.21 better than 91%
55% of 138 duels better than 70%
25% of 8 situations better than 17%
Mirage19
37% better than 7%
0.77 better than 63%
84.1 better than 67%
1.06 better than 58%
52% of 118 duels right on the average
14% of 7 situations better than 3%
Cache18
61% -
0.86 -
97.0 -
1.22-
49% of 98 duels -
43% of 14 situations -
Inferno18
56% right on the average
0.79 better than 68%
87.4 better than 71%
1.11 better than 62%
56% of 115 duels better than 68%
38% of 8 situations better than 46%
Ancient16
56% better than 63%
0.86 better than 90%
94.1 better than 92%
1.22 better than 92%
55% of 92 duels better than 69%
27% of 11 situations better than 23%
Anubis9
67% -
0.92 -
98.3 -
1.29-
57% of 49 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ecoz_ plays

Across 108 matches ecoz_ averages K/R 0.84, ADR 90.9 and a rating of 1.18. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 47% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 63 of 108 matches the rating was 1.10 or higher (58%), in 24 it was below 0.90. In 108 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.35. ecoz_ loses the most ELO in match 2 of the day (−43 ELO, win rate 41%). Things go best from match 5 of the day (+1 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +1 ELO. Last 30 days: 91 matches, win rate 49%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.