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echo666

Russia
On FACEIT since 2016 388 matches tracked 74 matches in 30 days
ELO ▲ 111
2,998
30-day peak: 3,055
Rank EU ▼ 187 places
#9,915
Russia #2,876 in Russia
30 days · prev. #9,728 · best #5,793
Last updated:

How does echo666 play?

Rating 1.02 K/R 0.71 ADR 75.7 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 388 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.02 · Ø 1.05 better than 37%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 62x 4K, 3 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +139
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 75.1, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −214 ELO
36 matches · 39% win rate
On Mirage −94 ELO
161 matches · 53% win rate
On Anubis −78 ELO
51 matches · 55% win rate

echo666 loses the most ELO on Ancient: −214 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
53% right on the average
0.74 better than 43%
78.1 better than 31%
1.04 better than 45%
51% of 610 duels better than 43%
42% of 77 situations better than 61%
Dust 291
63% better than 83%
0.70 better than 25%
75.3 better than 18%
1.01 better than 32%
46% of 371 duels better than 18%
44% of 61 situations better than 66%
Anubis51
55% better than 52%
0.70 better than 26%
74.4 better than 15%
1.03 better than 41%
52% of 161 duels right on the average
42% of 26 situations better than 58%
Ancient36
39% better than 9%
0.69 better than 20%
71.1 better than 5%
0.97 better than 22%
50% of 118 duels better than 37%
36% of 25 situations better than 44%
Inferno19
63% better than 64%
0.73 better than 26%
76.9 better than 14%
1.05 better than 29%
57% of 61 duels better than 60%
17% of 6 situations better than 8%
Nuke17
41% better than 12%
0.69 better than 17%
71.9 better than 8%
0.99 better than 23%
43% of 61 duels better than 8%
29% of 17 situations better than 25%
Cache13
31% -
0.65 -
70.2 -
0.88-
48% of 58 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How echo666 plays

Across 388 matches echo666 averages K/R 0.71, ADR 75.7 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 91 matches. In 147 of 388 matches the rating was 1.10 or higher (38%), in 141 it was below 0.90. In 349 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. echo666 loses the most ELO on Ancient (−214 ELO, win rate 39%). Things go best on Dust 2 (+221 ELO, win rate 63%). Improved over the last three months: Win rate +9 pp, ELO +139. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 75.1, Headshots at 54%. Last 30 days: 74 matches, win rate 62%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.