ecfN

Germany
On FACEIT since 2014 198 matches tracked 37 matches in 30 days
ELO ▼ 42
3,038
30-day peak: 3,080
Rank EU ▲ 371 places
#8,050
Germany #182 in Germany
30 days · prev. #8,421 · best #5,041
Last updated:

How does ecfN play?

Rating 1.09 (from 148 matches) K/R 0.76 ADR 82.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 3.1
Knife kills 4 in 198 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 60%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 26x 4K, 4 aces in 139 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 39%+6 pp · Ø 33% better than 86%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 82%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +194
= Stayed the same
K/R at 0.77, ADR at 82.9, Headshots at 60%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −202 ELO
20 matches · 70% win rate
On Cache −72 ELO
29 matches · 62% win rate
Between 12:00 and 18:00 −224 ELO, win rate 55%
On Sundays −20 ELO, win rate 57%

ecfN loses the most ELO on Inferno: −202 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.68 · Anubis
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
73% better than 95%
0.80 better than 71%
82.6 better than 52%
1.21 better than 89%
48% of 102 duels better than 25%
40% of 10 situations better than 55%
Dust 232
63% better than 78%
0.75 better than 47%
80.9 better than 45%
1.08 better than 52%
50% of 108 duels better than 36%
40% of 15 situations right on the average
Mirage30
67% better than 92%
0.73 better than 36%
81.5 better than 48%
1.02 better than 36%
51% of 158 duels better than 41%
40% of 10 situations better than 54%
Cache29
62% better than 58%
0.76 better than 40%
83.2 better than 45%
1.09 better than 44%
48% of 117 duels better than 21%
17% of 12 situations better than 9%
Nuke24
63% better than 70%
0.80 better than 65%
86.1 better than 69%
1.11-
45% of 67 duels better than 15%
40% of 5 situations better than 53%
Anubis20
50% better than 33%
0.76 better than 54%
81.8 better than 51%
1.08 better than 57%
52% of 81 duels right on the average
43% of 7 situations better than 62%
Inferno20
70% better than 72%
0.69 better than 12%
80.5 better than 26%
1.04 better than 26%
55% of 74 duels better than 40%
40% of 5 situations right on the average
Overpass5
80% -
0.77 -
82.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ecfN plays

Across 198 matches ecfN averages K/R 0.76 and ADR 82.4; the rating across the 148 rated matches is 1.09. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 62% headshots. The strongest map is Ancient with a 73% win rate in 37 matches. In 69 of 148 matches the rating was 1.10 or higher (47%), in 38 it was below 0.90. In 139 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. ecfN loses the most ELO on Inferno (−202 ELO, win rate 70%). Things go best on Ancient (+105 ELO, win rate 73%). Match no. 4 of the day goes best: 86% win rate, +89 ELO. Improved over the last three months: Win rate +5 pp, ELO +194. Unchanged in recent months: K/R at 0.77, ADR at 82.9, Headshots at 60%. Last 30 days: 37 matches, win rate 57%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.