easyfm1

Brazil
On FACEIT since 2020 401 matches tracked 95 matches in 30 days
ELO ▲ 49
2,506
30-day peak: 2,700
Rank SA ▼ 330 places
#1,192
Brazil #788 in Brazil
30 days · prev. #862 · best #514
Last updated:

How does easyfm1 play?

Rating 1.04 (from 226 matches) K/R 0.76 ADR 83.9 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 394 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 6 in 401 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 90x 4K, 6 aces in 373 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.20
= Stayed the same
K/R at 0.75, ADR at 83.4, Headshots at 61%, ELO at 2,536
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
42 matches · 48% win rate
On Dust 2 −71 ELO
115 matches · 55% win rate
On Sundays −232 ELO, win rate 37%

easyfm1 loses the most ELO on Anubis: −100 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.55 · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
53% right on the average
0.78 better than 64%
86.3 better than 73%
1.07 better than 58%
54% of 1,034 duels better than 63%
29% of 97 situations better than 24%
Dust 2115
55% better than 59%
0.77 better than 60%
83.6 better than 60%
1.09 better than 63%
53% of 562 duels better than 57%
38% of 56 situations right on the average
Anubis42
48% better than 31%
0.78 better than 67%
87.3 better than 79%
1.06 better than 55%
52% of 260 duels right on the average
29% of 31 situations better than 29%
Ancient34
50% better than 39%
0.69 better than 19%
76.6 better than 22%
0.91 better than 9%
58% of 163 duels better than 82%
56% of 16 situations better than 88%
Cache15
47% -
0.71 -
75.6 -
0.99-
57% of 69 duels -
43% of 7 situations -
Inferno12
50% -
0.59 -
70.3 -
0.86-
52% of 65 duels -
40% of 5 situations -
Vertigo5
80% -
0.79 -
80.7 -
1.14-
53% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How easyfm1 plays

Across 401 matches easyfm1 averages K/R 0.76 and ADR 83.9; the rating across the 226 rated matches is 1.04. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Dust 2 with a 55% win rate in 115 matches. In 170 of 394 matches the rating was 1.10 or higher (43%), in 144 it was below 0.90. In 373 matches with detailed stats: 90 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. easyfm1 loses the most ELO on Anubis (−100 ELO, win rate 48%). Things go best on Ancient (+26 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: Rating +0.20. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.4, Headshots at 61%, ELO at 2,536. Last 30 days: 95 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.