eXtazy_-

Czech Republic
On FACEIT since 2014 315 matches tracked 151 matches in 30 days
ELO ▲ 245
2,428
30-day peak: 2,498
Rank EU
#71,827
Czech Republic #585 in Czech Republic
Last updated:

How does eXtazy_- play?

Rating 1.09 K/R 0.75 ADR 79.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 2.7
Knife kills 10 in 315 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 40x 4K, 3 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +258
= Stayed the same
ADR at 80.8, Win rate at 52%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −226 ELO
79 matches · 44% win rate
On Mirage −133 ELO
52 matches · 44% win rate
Between 12:00 and 18:00 +62 ELO, win rate 44%
On Sundays +89 ELO, win rate 44%

eXtazy_- loses the most ELO in match 1 of the day: −226 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.55 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
55% better than 62%
0.74 better than 46%
80.5 better than 46%
1.06 better than 55%
56% of 347 duels better than 74%
41% of 71 situations better than 58%
Mirage52
44% better than 21%
0.71 better than 31%
76.1 better than 22%
1.02 better than 42%
50% of 150 duels better than 40%
28% of 43 situations better than 20%
Inferno49
57% better than 57%
0.78 better than 58%
79.2 better than 31%
1.15 better than 72%
55% of 170 duels better than 60%
39% of 38 situations right on the average
Anubis46
52% better than 47%
0.73 better than 39%
76.7 better than 22%
1.07 better than 59%
53% of 146 duels better than 56%
37% of 35 situations better than 47%
Cache41
61% better than 66%
0.77 better than 66%
82.7 better than 62%
1.11 better than 73%
59% of 169 duels better than 86%
41% of 27 situations better than 57%
Nuke20
35% better than 8%
0.81 better than 71%
83.4 better than 57%
1.14 better than 73%
50% of 68 duels better than 39%
33% of 21 situations better than 41%
Ancient16
44% better than 25%
0.79 better than 69%
82.6 better than 53%
1.11 better than 72%
60% of 65 duels better than 90%
40% of 15 situations better than 57%
Vertigo4
25% -
0.82 -
79.0 -
1.13-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eXtazy_- plays

Across 315 matches eXtazy_- averages K/R 0.75, ADR 79.6 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Cache with a 61% win rate in 41 matches. In 145 of 315 matches the rating was 1.10 or higher (46%), in 97 it was below 0.90. In 249 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. eXtazy_- loses the most ELO in match 1 of the day (−226 ELO, win rate 44%). Things go best on Inferno (+92 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.06, ELO +258. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 80.8, Win rate at 52%. Last 30 days: 151 matches, win rate 56%, net ELO +288.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.