eSx--

France
On FACEIT since 2020 331 matches tracked 55 matches in 30 days
ELO ▲ 31
3,285
30-day peak: 3,285
Rank EU ▼ 140 places
#2,969
France #66 in France
30 days · prev. #2,829 · best #2,829
Last updated:

How does eSx-- play?

Rating 1.12 (from 248 matches) K/R 0.79 ADR 80.8 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 264 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 18%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 4%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.1 from the last 292
Knife kills 18 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 80%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 48x 4K, 3 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 82.0, Win rate at 52%, ELO at 3,285
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
48 matches · 38% win rate
In match 3 of the day −86 ELO
45 matches · 40% win rate
On Tuesdays ±0 ELO, win rate 45%

eSx-- loses the most ELO on Anubis: −124 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Cache
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
53% better than 43%
0.79 better than 65%
83.4 better than 57%
1.09 better than 55%
57% of 391 duels better than 72%
38% of 45 situations better than 46%
Nuke53
60% better than 58%
0.79 better than 59%
80.1 better than 39%
1.14 better than 67%
62% of 227 duels better than 87%
36% of 22 situations better than 42%
Anubis48
38% better than 6%
0.79 better than 67%
78.9 better than 35%
1.09 better than 59%
58% of 181 duels better than 79%
38% of 32 situations right on the average
Cache44
59% better than 48%
0.83 better than 68%
83.5 better than 44%
1.19 better than 72%
59% of 215 duels better than 72%
23% of 30 situations better than 15%
Inferno23
57% better than 40%
0.82 better than 66%
82.2 better than 39%
1.17 better than 60%
57% of 114 duels better than 53%
23% of 13 situations better than 13%
Ancient18
50% better than 32%
0.72 better than 31%
70.6 better than 5%
1.08 better than 57%
63% of 67 duels better than 95%
20% of 5 situations better than 11%
Mirage18
56% better than 56%
0.77 better than 55%
78.2 better than 30%
1.07 right on the average
58% of 62 duels better than 80%
43% of 7 situations better than 63%
Overpass3
100% -
1.00 -
104.1 -
1.86-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How eSx-- plays

Across 331 matches eSx-- averages K/R 0.79 and ADR 80.8; the rating across the 248 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 40% headshots. The strongest map is Nuke with a 60% win rate in 53 matches. In 130 of 264 matches the rating was 1.10 or higher (49%), in 66 it was below 0.90. In 206 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. eSx-- loses the most ELO on Anubis (−124 ELO, win rate 38%). Things go best on Dust 2 (+136 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate, +47 ELO. Improved over the last three months: Headshots +8 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 82.0, Win rate at 52%, ELO at 3,285. Last 30 days: 55 matches, win rate 55%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.