eRmo58

Turkey
On FACEIT since 2021 81 matches tracked 24 matches in 30 days
ELO ▲ 192
2,116
30-day peak: 2,116
Rank EU
#181,955
Turkey #5,056 in Turkey
Last updated:

How does eRmo58 play?

Rating 1.46 K/R 1.02 ADR 106.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 81 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 40% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 4% very weak below 0.75 1%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.55 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.55+0.52 · Ø 1.03 better than 99%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 18.9%+5.5 pp · Ø 13.4% better than 99%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 38x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +745, First kills +2 pp
= Stayed the same
K/R at 1.01, ADR at 106.4, Clutch 1v1 at 46%
▼ Got worse
Rating −0.11, Headshots −3 pp, Win rate −26 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: August 2026 with 1.04. Last 3 months: 1.01 (at the start 1.04). Well above the average (0.74).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +32 ELO
23 matches · 48% win rate

eRmo58 loses the most ELO in match 2 of the day: +32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 48 · Cache
  3. Highest rating in a match: 2.44 · Inferno
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 89%
1.03 better than 99%
108.6 better than 99%
1.47 better than 99%
64% of 124 duels better than 97%
43% of 14 situations better than 67%
Inferno15
67% better than 85%
1.05 better than 99%
108.6 better than 99%
1.52 better than 99%
69% of 83 duels better than 98%
50% of 10 situations better than 83%
Mirage15
53% better than 56%
1.01 better than 99%
106.5 better than 99%
1.44 better than 99%
63% of 95 duels better than 96%
20% of 10 situations better than 8%
Anubis13
54% -
0.92 -
95.4 -
1.30-
50% of 54 duels -
56% of 9 situations -
Nuke8
88% -
1.11 -
114.2 -
1.62-
70% of 33 duels -
60% of 5 situations -
Cache5
80% -
1.06 -
108.5 -
1.49-
78% of 27 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eRmo58 plays

Across 81 matches eRmo58 averages K/R 1.02, ADR 106.7 and a rating of 1.46. Biggest strength: Rating at 1.46, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 22.2 kills per match with 56% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 68 of 81 matches the rating was 1.10 or higher (84%), in 4 it was below 0.90. In 79 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: August 2026 at 1.54. eRmo58 loses the most ELO in match 2 of the day (+32 ELO, win rate 48%). Things go best on Dust 2 (+3 ELO, win rate 64%). Improved over the last three months: ELO +745, First kills +2 pp. Got weaker: Rating −0.11, Headshots −3 pp, Win rate −26 pp. Unchanged in recent months: K/R at 1.01, ADR at 106.4, Clutch 1v1 at 46%. Last 30 days: 24 matches, win rate 58%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.