eNuis

Albania
On FACEIT since 2022 349 matches tracked 88 matches in 30 days
Last updated:

How does eNuis play?

Rating 0.99 (from 329 matches) K/R 0.74 ADR 82.8 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 329 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.9
Knife kills 1 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 2 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 76%+5 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.8, Win rate −6 pp, ELO −210

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
54 matches · 52% win rate
On Dust 2 −32 ELO
77 matches · 55% win rate
On Fridays −146 ELO, win rate 38%

eNuis loses the most ELO on Anubis: −83 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
62% better than 85%
0.73 better than 39%
83.8 better than 61%
0.97 better than 24%
51% of 668 duels better than 46%
34% of 35 situations better than 38%
Dust 277
55% better than 58%
0.72 better than 36%
81.3 better than 49%
1.00 better than 33%
47% of 370 duels better than 25%
46% of 37 situations better than 72%
Ancient63
49% better than 34%
0.76 better than 53%
84.5 better than 62%
1.00 better than 34%
53% of 307 duels better than 55%
38% of 42 situations better than 46%
Anubis54
52% better than 44%
0.78 better than 62%
84.5 better than 64%
1.06 better than 52%
49% of 269 duels better than 33%
27% of 33 situations better than 21%
Inferno22
36% better than 4%
0.69 better than 15%
74.0 better than 9%
0.93 better than 8%
45% of 117 duels better than 9%
29% of 7 situations better than 21%
Nuke9
67% -
0.70 -
82.1 -
0.93-
50% of 56 duels -
33% of 3 situations -
Cache5
20% -
0.74 -
85.8 -
0.96-
43% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eNuis plays

Across 349 matches eNuis averages K/R 0.74 and ADR 82.8; the rating across the 329 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 60% headshots. The strongest map is Mirage with a 62% win rate in 116 matches. In 117 of 329 matches the rating was 1.10 or higher (36%), in 133 it was below 0.90. In 250 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.17. eNuis loses the most ELO on Anubis (−83 ELO, win rate 52%). Things go best on Ancient (+150 ELO, win rate 49%). Match no. 4 of the day goes best: 60% win rate, −1 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −5.8, Win rate −6 pp, ELO −210. Unchanged in recent months: Headshots at 60%. Last 30 days: 88 matches, win rate 55%, net ELO −252.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.