eNtairo

China
On FACEIT since 2022 239 matches tracked 109 matches in 30 days
Last updated:

How does eNtairo play?

Rating 1.06 K/R 0.77 ADR 80.2 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 35%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 57%
AWP share of kills 21%+11 pp · Ø 10% better than 89%
K/D 1.05+0.04 · Ø 1.01 better than 66%
Pistol kills per match 3.5
Knife kills 7 in 239 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 48x 4K, 11 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.4−1.0 · Ø 4.4 better than 32%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.8, ELO +358, First kills +1 pp, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.78, Rating at 1.07
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
48 matches · 52% win rate
In match 4 of the day ±0 ELO
27 matches · 30% win rate
On Sundays +12 ELO, win rate 43%

eNtairo loses the most ELO on Ancient: −54 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Reached level 10 · Ancient
  4. Most kills in a match: 39 · Mirage
  5. Highest rating in a match: 2.52 · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 51%
0.77 better than 69%
79.8 better than 49%
1.06 better than 66%
49% of 383 duels better than 41%
46% of 35 situations better than 75%
Dust 256
50% right on the average
0.76 better than 68%
80.6 better than 54%
1.05 better than 64%
46% of 297 duels better than 26%
31% of 29 situations better than 33%
Ancient48
52% right on the average
0.75 better than 62%
80.6 better than 55%
1.02 better than 56%
62% of 221 duels better than 95%
19% of 26 situations better than 9%
Anubis29
52% better than 52%
0.78 better than 74%
75.2 better than 25%
1.10 better than 78%
51% of 150 duels right on the average
29% of 17 situations better than 26%
Inferno12
83% -
0.82 -
85.0 -
1.11-
61% of 41 duels -
50% of 2 situations -
Nuke12
58% -
0.83 -
84.8 -
1.14-
57% of 60 duels -
67% of 6 situations -
Cache6
67% -
0.80 -
83.9 -
1.14-
50% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eNtairo plays

Across 239 matches eNtairo averages K/R 0.77, ADR 80.2 and a rating of 1.06. Biggest strength: 3K rounds at 4.6%, better than 77% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 17.3 kills per match with 49% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 100 of 239 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 239 matches with detailed stats: 48 4Ks and 11 aces. Best month by rating: September 2026 at 1.15. eNtairo loses the most ELO on Ancient (−54 ELO, win rate 52%). Things go best from match 5 of the day (+80 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +4 ELO. Improved over the last three months: ADR +4.8, ELO +358, First kills +1 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07. Last 30 days: 109 matches, win rate 47%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.