eNs666

Austria
On FACEIT since 2017 439 matches tracked 144 matches in 30 days
ELO ▲ 248
3,091
30-day peak: 3,234
Rank EU ▲ 3,648 places
#6,268
Austria #17 in Austria
30 days · prev. #9,916 · best #3,354
Last updated:

How does eNs666 play?

Rating 1.27 K/R 0.91 ADR 94.2 from 439 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 439 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 87%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 4.2
Zeus kills4 in 439 matches
Knife kills 58 in 439 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 131x 4K, 19 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.0, Win rate +8 pp, ELO +657
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.94 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 439 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −259 ELO
90 matches · 44% win rate
On Inferno −65 ELO
69 matches · 59% win rate
Between 6:00 and 12:00 −105 ELO, win rate 48%
On Saturdays −146 ELO, win rate 45%

eNs666 loses the most ELO in match 1 of the day: −259 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Mirage
  2. Most kills in a match: 50 · Cache
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 13 wins in a row · Nuke

Maps in detail

from the last 439 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
57% better than 61%
0.92 better than 96%
94.5 better than 93%
1.29 better than 95%
58% of 757 duels better than 81%
40% of 96 situations better than 54%
Ancient101
47% better than 23%
0.93 better than 97%
94.0 better than 92%
1.28 better than 95%
58% of 555 duels better than 80%
48% of 62 situations better than 72%
Dust 279
57% better than 58%
0.93 better than 96%
96.4 better than 95%
1.33 better than 96%
56% of 486 duels better than 68%
53% of 43 situations better than 84%
Inferno69
59% better than 39%
0.89 better than 80%
92.7 better than 78%
1.24 better than 72%
53% of 490 duels better than 32%
57% of 30 situations better than 87%
Cache25
48% better than 19%
0.92 better than 91%
97.2 better than 91%
1.27 better than 87%
51% of 195 duels better than 31%
21% of 14 situations better than 13%
Anubis24
46% better than 20%
0.79 better than 67%
85.9 better than 72%
1.06 right on the average
56% of 146 duels better than 70%
50% of 8 situations better than 78%
Nuke11
27% -
0.93 -
98.7 -
1.27-
63% of 60 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eNs666 plays

Across 439 matches eNs666 averages K/R 0.91, ADR 94.2 and a rating of 1.27. Biggest strength: 3K rounds at 6.9%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 56% headshots. The strongest map is Inferno with a 59% win rate in 69 matches. In 295 of 439 matches the rating was 1.10 or higher (67%), in 79 it was below 0.90. In 342 matches with detailed stats: 131 4Ks and 19 aces. Best month by rating: September 2026 at 1.36. eNs666 loses the most ELO in match 1 of the day (−259 ELO, win rate 44%). Things go best on Dust 2 (+141 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −41 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.0, Win rate +8 pp, ELO +657. Unchanged in recent months: Headshots at 56%. Last 30 days: 144 matches, win rate 55%, net ELO +277.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.