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eLane

USA
On FACEIT since 2018 376 matches tracked 60 matches in 30 days
ELO ▲ 47
2,406
30-day peak: 2,438
Rank NA ▲ 254 places
#2,338
USA #1,810 in USA
30 days · prev. #2,592 · best #2,034
Last updated:

How does eLane play?

Rating 1.00 K/R 0.69 ADR 75.6 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 376 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so right on the average (51%).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 376 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 36x 4K, 6 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +73
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 75.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
99 matches · 45% win rate
On Anubis −131 ELO
63 matches · 52% win rate
On Sundays −90 ELO, win rate 44%

eLane loses the most ELO on Dust 2: −138 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Iris
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
45% better than 25%
0.67 better than 18%
74.4 better than 18%
0.97 better than 28%
45% of 280 duels better than 19%
31% of 89 situations better than 31%
Mirage90
60% better than 80%
0.70 better than 29%
75.6 better than 23%
1.02 better than 44%
46% of 277 duels better than 20%
41% of 63 situations better than 58%
Anubis63
52% better than 45%
0.67 better than 16%
76.2 better than 23%
0.99 better than 32%
48% of 190 duels better than 28%
43% of 49 situations better than 62%
Cache38
58% better than 60%
0.69 better than 26%
74.4 better than 18%
1.02 better than 41%
43% of 97 duels better than 10%
50% of 34 situations better than 74%
Nuke30
50% better than 33%
0.72 better than 39%
79.8 better than 48%
1.06 better than 56%
56% of 88 duels better than 67%
26% of 31 situations better than 18%
Ancient29
52% better than 46%
0.71 better than 29%
77.5 better than 27%
1.02 better than 42%
53% of 119 duels better than 58%
21% of 14 situations better than 13%
Inferno21
38% better than 9%
0.63 better than 6%
67.7 better than 2%
0.93 better than 11%
43% of 72 duels better than 9%
21% of 14 situations better than 12%
Vertigo5
60% -
0.87 -
95.0 -
1.24-
47% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eLane plays

Across 376 matches eLane averages K/R 0.69, ADR 75.6 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 90 matches. In 137 of 376 matches the rating was 1.10 or higher (36%), in 152 it was below 0.90. In 333 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.06. eLane loses the most ELO on Dust 2 (−138 ELO, win rate 45%). Things go best on Mirage (+210 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, +16 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +73. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 75.3. Last 30 days: 60 matches, win rate 57%, net ELO +258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.