eJRAM

AE
196 matches tracked 158 matches in 30 days
Last updated:

How does eJRAM play?

Rating 1.09 K/R 0.79 ADR 87.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 196 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 2%−9 pp better than 13%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.8
Knife kills 2 in 196 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.8 pp better than 85%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 34x 4K, 6 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
29 matches · 38% wins
On Nuke −31 ELO
52 matches · 48% wins
Between 0:00 and 6:00 −25 ELO, win rate 41%
On Fridays −30 ELO, win rate 36%

eJRAM loses the most ELO in match 2 of the day: −45 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.79 · Nuke

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
43% better than 19%
0.71 better than 34%
80.8 better than 49%
1.00 better than 37%
45% of 264 duels better than 17%
35% of 23 situations better than 41%
Mirage54
46% better than 26%
0.80 better than 75%
87.9 better than 81%
1.08 better than 65%
53% of 304 duels better than 59%
32% of 31 situations better than 30%
Nuke52
48% better than 23%
0.86 better than 87%
94.2 better than 92%
1.17 better than 83%
58% of 329 duels better than 78%
25% of 24 situations better than 17%
Ancient16
63% better than 80%
0.73 better than 43%
81.2 better than 49%
1.02 better than 45%
47% of 75 duels better than 24%
50% of 10 situations better than 78%
Cache11
73% -
0.83 -
90.0 -
1.16-
52% of 63 duels -
20% of 10 situations -
Anubis8
75% -
0.91 -
92.5 -
1.26-
60% of 35 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eJRAM plays

Across 196 matches eJRAM averages K/R 0.79, ADR 87.5 and a rating of 1.09. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.4 kills per match, 55% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 87 of 196 matches the rating was 1.10 or higher (44%), in 61 it was below 0.90. In 196 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. eJRAM loses the most ELO in match 2 of the day (−45 ELO, win rate 38%). Things go best on Mirage (+54 ELO, win rate 46%). Last 30 days: 158 matches, win rate 49%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.