eGo23

Poland
122 matches tracked
Last updated:

How does eGo23 play?

Rating 1.13 K/R 0.82 ADR 90.6 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.07 · Ø 1.02 better than 73%
Pistol kills per match 2.7
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 62%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 23x 4K, 4 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +281
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.20, ADR −8.3, Headshots −7 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.81 (at the start 0.90). Clearly above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −12 ELO
25 matches · 36% win rate
On Inferno −11 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −24 ELO, win rate 33%
On Thursdays +14 ELO, win rate 38%

eGo23 loses the most ELO in match 1 of the day: −12 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.35 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
52% better than 47%
0.83 better than 86%
92.1 better than 93%
1.10 better than 73%
56% of 251 duels better than 78%
38% of 13 situations right on the average
Anubis25
48% better than 35%
0.85 better than 94%
93.8 better than 96%
1.15 better than 85%
56% of 189 duels better than 78%
50% of 12 situations better than 79%
Inferno21
52% better than 44%
0.80 better than 74%
87.0 better than 71%
1.14 better than 77%
51% of 136 duels better than 43%
36% of 11 situations right on the average
Cache16
31% -
0.89 -
98.2 -
1.23-
53% of 102 duels -
63% of 8 situations -
Mirage15
53% better than 59%
0.69 better than 28%
79.7 better than 47%
0.93 better than 19%
49% of 98 duels better than 41%
33% of 3 situations better than 36%
Dust 211
55% -
0.91 -
88.8 -
1.28-
60% of 48 duels -
60% of 5 situations -
Nuke3
0% -
0.80 -
90.8 -
0.95-
59% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eGo23 plays

Across 122 matches eGo23 averages K/R 0.82, ADR 90.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 63 of 122 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 101 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.29. eGo23 loses the most ELO in match 1 of the day (−12 ELO, win rate 36%). Things go best on Ancient (+46 ELO, win rate 52%). Improved over the last three months: ELO +281. Got weaker: K/R −0.09, Rating −0.20, ADR −8.3, Headshots −7 pp, Win rate −17 pp. Last 30 days: 3 matches, win rate 0%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.