eFar

Ireland
On FACEIT since 2015 214 matches tracked 110 matches in 30 days
Last updated:

How does eFar play?

Rating 1.29 K/R 0.90 ADR 95.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 214 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.35+0.30 · Ø 1.05 better than 97%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.6%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 95%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 69x 4K, 14 aces in 214 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 95%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.17, ADR +10.5, ELO +217, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −6 pp, Clutch 1v1 −6 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.92 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
24 matches · 33% win rate
On Dust 2 −54 ELO
77 matches · 56% win rate
On Tuesdays +12 ELO, win rate 39%

eFar loses the most ELO on Anubis: −57 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.21 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 55 · Inferno
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
56% better than 62%
1.01 better than 99%
106.7 better than 99%
1.43 better than 99%
67% of 360 duels better than 98%
46% of 59 situations better than 72%
Mirage49
57% better than 70%
0.84 better than 85%
91.4 better than 88%
1.21 better than 90%
62% of 191 duels better than 94%
44% of 36 situations better than 70%
Anubis24
33% better than 3%
0.78 better than 64%
83.6 better than 61%
1.14 better than 77%
52% of 104 duels right on the average
53% of 15 situations better than 83%
Inferno24
71% better than 89%
0.87 better than 84%
91.1 better than 75%
1.30 better than 91%
60% of 94 duels better than 79%
39% of 18 situations better than 42%
Ancient18
56% better than 61%
0.82 better than 79%
87.3 better than 75%
1.17 better than 84%
67% of 57 duels better than 98%
44% of 18 situations better than 67%
Cache17
47% -
0.86 -
89.4 -
1.20-
54% of 79 duels -
67% of 9 situations -
Nuke5
40% -
0.84 -
86.9 -
1.20-
53% of 15 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eFar plays

Across 214 matches eFar averages K/R 0.90, ADR 95.5 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 47% headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 132 of 214 matches the rating was 1.10 or higher (62%), in 44 it was below 0.90. In 214 matches with detailed stats: 69 4Ks and 14 aces. Best month by rating: September 2026 at 1.37. eFar loses the most ELO on Anubis (−57 ELO, win rate 33%). Things go best on Inferno (+31 ELO, win rate 71%). Match no. 2 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +10.5, ELO +217, First kills +1 pp. Got weaker: Headshots −6 pp, Win rate −6 pp, Clutch 1v1 −6 pp. Last 30 days: 110 matches, win rate 56%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.