dzianiss

Belarus
On FACEIT since 2021 135 matches tracked 74 matches in 30 days
ELO ▼ 36
2,109
30-day peak: 2,145
Rank EU
#183,978
Belarus #4,345 in Belarus
Last updated:

How does dzianiss play?

Rating 1.05 K/R 0.77 ADR 83.0 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 25%+13 pp · Ø 12% better than 93%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.4
Zeus kills2 in 135 matches
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 20x 4K, 4 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.8, Win rate +16 pp, ELO +295
= Stayed the same
Nothing clear
▼ Got worse
Headshots −10 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −42 ELO, win rate 30%

dzianiss loses the most ELO in match 3 of the day: −23 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 48 · Dust 2
  4. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 40%
0.79 better than 72%
86.8 better than 75%
1.08 better than 65%
55% of 263 duels better than 70%
20% of 25 situations better than 9%
Mirage37
46% better than 31%
0.77 better than 65%
80.8 better than 51%
1.04 better than 55%
54% of 194 duels better than 67%
47% of 15 situations better than 74%
Ancient18
39% better than 14%
0.78 better than 68%
80.8 better than 47%
1.05 better than 57%
58% of 93 duels better than 83%
22% of 9 situations better than 15%
Anubis17
35% better than 8%
0.79 better than 73%
86.5 better than 77%
1.06 better than 60%
54% of 102 duels better than 66%
22% of 18 situations better than 15%
Cache11
73% -
0.74 -
79.4 -
1.04-
55% of 65 duels -
50% of 8 situations -
Nuke8
63% -
0.77 -
80.5 -
1.09-
53% of 45 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dzianiss plays

Across 135 matches dzianiss averages K/R 0.77, ADR 83.0 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 54 of 135 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 94 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. dzianiss loses the most ELO in match 3 of the day (−23 ELO, win rate 39%). Things go best on Dust 2 (+97 ELO, win rate 48%). From match no. 5 of the day on, things go best: 62% win rate, +48 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.8, Win rate +16 pp, ELO +295. Got weaker: Headshots −10 pp. Last 30 days: 74 matches, win rate 54%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.