dz666-

South Korea
On FACEIT since 2022 242 matches tracked 129 matches in 30 days
ELO ▲ 231
2,073
30-day peak: 2,195
Rank EU
#207,756
South Korea #2,782 in South Korea
Last updated:
Next update possible in 1h 29m

How does dz666- play?

Rating 1.23 (from 192 matches) K/R 0.93 ADR 96.2 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 192 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 3.7
Knife kills 1 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 63x 4K, 7 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 48%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.13, Headshots +6 pp, ELO +214
= Stayed the same
K/R at 0.92, ADR at 95.2, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.92 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
66 matches · 52% win rate
On Mirage −36 ELO
78 matches · 50% win rate
Between 0:00 and 6:00 −21 ELO, win rate 39%
On Saturdays −44 ELO, win rate 45%

dz666- loses the most ELO on Dust 2: −65 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Reached level 10 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.62 · Ancient
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
50% right on the average
0.96 better than 98%
99.9 better than 98%
1.23 better than 94%
59% of 443 duels better than 89%
25% of 20 situations better than 16%
Dust 266
52% right on the average
0.97 better than 99%
98.4 better than 98%
1.33 better than 98%
60% of 367 duels better than 91%
33% of 24 situations better than 39%
Ancient39
56% better than 64%
0.99 better than 99%
102.1 better than 99%
1.32 better than 98%
62% of 170 duels better than 94%
33% of 9 situations better than 38%
Nuke20
35% better than 6%
0.78 better than 64%
86.9 better than 79%
1.02 better than 36%
53% of 106 duels right on the average
50% of 6 situations better than 75%
Anubis18
50% right on the average
0.81 better than 81%
84.2 better than 68%
1.13 better than 81%
54% of 94 duels better than 66%
13% of 8 situations better than 5%
Inferno18
39% better than 11%
0.78 better than 70%
84.1 better than 61%
1.05-
56% of 57 duels better than 72%
43% of 7 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How dz666- plays

Across 242 matches dz666- averages K/R 0.93 and ADR 96.2; the rating across the 192 rated matches is 1.23. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 39 matches. In 117 of 192 matches the rating was 1.10 or higher (61%), in 48 it was below 0.90. In 173 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: November 2026 at 1.29. dz666- loses the most ELO on Dust 2 (−65 ELO, win rate 52%). Things go best from match 5 of the day (+27 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +27 ELO. Improved over the last three months: Rating +0.13, Headshots +6 pp, ELO +214. Unchanged in recent months: K/R at 0.92, ADR at 95.2, Win rate at 50%. Last 30 days: 129 matches, win rate 47%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.