dyra1000-7

Japan
125 matches tracked
Last updated:

How does dyra1000-7 play?

Rating 0.96 K/R 0.70 ADR 78.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 125 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 6

Compared with 784 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 39%−10 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 59%+22 pp · Ø 37% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 42%−3 pp · Ø 45% better than 32%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.06 · Ø 0.97 better than 25%
Pistol kills per match 2.2
Knife kills 4 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.6% of rounds and so well below the average (12.8%).

2K rounds 8.6%−4.2 pp · Ø 12.8% better than 1%
3K rounds 2.3%−1.5 pp · Ø 3.8% better than 3%
MVPs per match 2.2+0.1 · Ø 2.1 better than 61%
4Ks and aces 4x 4K, 0 aces in 58 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 22%−14 pp · Ø 36% better than 1%
Utility damage per round 1.3−2.7 · Ø 4.0 better than 2%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 40%
Deaths per round 77%+4 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +10 pp, Win rate +4 pp, ELO +521
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −12.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.77). Clearly below the average (0.71).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −129 ELO
46 matches · 48% win rate
In match 1 of the day −37 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 +1 ELO, win rate 45%
On Sundays −34 ELO, win rate 41%

dyra1000-7 loses the most ELO on Mirage: −129 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.76 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 42%
0.70 better than 46%
78.9 better than 54%
0.97 better than 48%
47% of 219 duels better than 39%
53% of 15 situations better than 87%
Dust 225
60% better than 84%
0.72 better than 59%
77.9 better than 47%
1.00 better than 56%
50% of 109 duels right on the average
64% of 14 situations better than 97%
Anubis21
43% better than 30%
0.69 better than 40%
78.4 better than 49%
0.92 better than 28%
49% of 132 duels better than 43%
50% of 8 situations better than 79%
Ancient16
38% better than 13%
0.65 better than 20%
71.0 better than 12%
0.89 better than 21%
52% of 83 duels better than 64%
20% of 5 situations better than 13%
Nuke14
57% -
0.72 -
83.5 -
1.01-
53% of 87 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyra1000-7 plays

Across 125 matches dyra1000-7 averages K/R 0.70, ADR 78.2 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 6 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 6 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 42 of 125 matches the rating was 1.10 or higher (34%), in 66 it was below 0.90. In 58 matches with detailed stats: 4 4Ks and 0 aces. dyra1000-7 loses the most ELO on Mirage (−129 ELO, win rate 48%). Things go best on Anubis (+60 ELO, win rate 43%). From match no. 5 of the day on, things go best: 55% win rate, +37 ELO. Improved over the last three months: Headshots +10 pp, Win rate +4 pp, ELO +521. Got weaker: K/R −0.12, Rating −0.15, ADR −12.1. Last 30 days: 1 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.