Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

dynami6th

Argentina
On FACEIT since 2024 272 matches tracked 57 matches in 30 days
ELO ▲ 202
2,016
30-day peak: 2,034
Rank SA ▲ 1,259 places
#6,843
Argentina #2,179 in Argentina
30 days · prev. #8,102 · best #6,598
Last updated:

How does dynami6th play?

Rating 0.92 K/R 0.66 ADR 68.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 272 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 3%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 30x 4K, 1 ace in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +242
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 68.7, Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
70 matches · 37% win rate
In match 2 of the day +15 ELO
65 matches · 48% win rate
On Tuesdays +45 ELO, win rate 47%

dynami6th loses the most ELO on Dust 2: −4 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.76 · Dust 2
  3. Reached level 10 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Most kills in a match: 37 · Nuke

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
56% better than 67%
0.67 better than 18%
70.0 better than 6%
0.93 better than 18%
50% of 316 duels better than 43%
41% of 58 situations better than 57%
Dust 270
37% better than 8%
0.62 better than 5%
65.4 better than 1%
0.86 better than 4%
50% of 205 duels better than 44%
24% of 25 situations better than 14%
Anubis36
64% better than 83%
0.68 better than 20%
71.5 better than 7%
0.95 better than 20%
48% of 107 duels better than 33%
30% of 30 situations better than 27%
Nuke29
62% better than 70%
0.66 better than 11%
68.4 better than 4%
0.94 better than 14%
36% of 83 duels better than 1%
20% of 20 situations better than 12%
Ancient19
58% better than 70%
0.63 better than 6%
67.3 better than 2%
0.88 better than 7%
36% of 53 duels better than 2%
33% of 12 situations better than 38%
Inferno13
69% -
0.71 -
71.0 -
1.03-
59% of 34 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dynami6th plays

Across 272 matches dynami6th averages K/R 0.66, ADR 68.7 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 56% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 76 of 272 matches the rating was 1.10 or higher (28%), in 145 it was below 0.90. In 206 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. dynami6th loses the most ELO on Dust 2 (−4 ELO, win rate 37%). Things go best on Mirage (+176 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate, +19 ELO. Improved over the last three months: ELO +242. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 68.7, Win rate at 53%. Last 30 days: 57 matches, win rate 56%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.