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dyhace

Germany
On FACEIT since 2022 452 matches tracked 108 matches in 30 days
ELO ▲ 8
3,069
30-day peak: 3,176
Rank EU ▲ 2,190 places
#7,352
Germany #170 in Germany
30 days · prev. #9,542 · best #4,629
Last updated:

How does dyhace play?

Rating 1.10 (from 362 matches) K/R 0.78 ADR 82.7 from 452 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 362 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.02 · Ø 1.06 better than 51%
Pistol kills per match 3.0 from the last 362
Knife kills 10 in 362 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.7%).

2K rounds 14.7%+1.0 pp · Ø 13.7% better than 72%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 67x 4K, 10 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.78+0.46 · Ø 0.32 better than 99%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +8.0, Headshots +27 pp, ELO +240
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
29 matches · 38% win rate
In match 3 of the day +28 ELO
52 matches · 46% win rate
Between 12:00 and 18:00 +81 ELO, win rate 43%
On Tuesdays +98 ELO, win rate 44%

dyhace loses the most ELO on Dust 2: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.68 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
46% better than 17%
0.77 better than 56%
81.6 better than 48%
1.07 better than 53%
50% of 562 duels better than 35%
44% of 77 situations better than 67%
Ancient87
64% better than 79%
0.81 better than 75%
85.3 better than 66%
1.13 better than 74%
51% of 395 duels better than 41%
37% of 54 situations better than 47%
Nuke53
47% better than 21%
0.82 better than 72%
86.0 better than 69%
1.16 better than 73%
55% of 200 duels better than 59%
36% of 36 situations better than 41%
Anubis38
63% better than 75%
0.77 better than 58%
82.1 better than 53%
1.06 right on the average
51% of 188 duels better than 42%
53% of 17 situations better than 82%
Dust 229
38% better than 5%
0.78 better than 61%
85.3 better than 66%
1.04 better than 39%
51% of 142 duels better than 41%
50% of 18 situations better than 78%
Inferno13
38% -
0.77 -
82.1 -
1.06-
48% of 58 duels -
36% of 11 situations -
Cache11
45% -
0.93 -
95.7 -
1.28-
65% of 57 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyhace plays

Across 452 matches dyhace averages K/R 0.78 and ADR 82.7; the rating across the 362 rated matches is 1.10. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 87 matches. In 167 of 362 matches the rating was 1.10 or higher (46%), in 123 it was below 0.90. In 294 matches with detailed stats: 67 4Ks and 10 aces. Best month by rating: September 2026 at 1.20. dyhace loses the most ELO on Dust 2 (−90 ELO, win rate 38%). Things go best on Ancient (+242 ELO, win rate 64%). Match no. 4 of the day goes best: 63% win rate, +133 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +8.0, Headshots +27 pp, ELO +240. Unchanged in recent months: Win rate at 54%. Last 30 days: 108 matches, win rate 51%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.