dy4ka

Ukraine
145 matches tracked 22 matches in 30 days
ELO ▲ 31
3,124
30-day peak: 3,124
Rank EU ▲ 340 places
#5,928
UA #324 in UA
30 days · prev. #6,268 · best #5,832
Last updated:

How does dy4ka play?

Rating 1.11 (from 56 matches) K/R 0.81 ADR 88.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 56 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 11% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 2.8
Knife kills 2 in 135 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 65%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 12x 4K, 2 aces in 56 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.8).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 1.7−2.1 · Ø 3.8 better than 2%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +19 pp
= Stayed the same
K/R at 0.82, ADR at 86.4
▼ Got worse
ELO −95

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
24 matches · 46% win rate
In match 2 of the day +2 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 +89 ELO, win rate 46%
On Mondays −89 ELO, win rate 41%

dy4ka loses the most ELO on Ancient: −46 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 60%
0.86 better than 87%
93.5 better than 91%
1.19 better than 84%
62% of 263 duels better than 93%
27% of 15 situations better than 16%
Anubis30
57% better than 57%
0.81 better than 75%
90.5 better than 86%
1.00-
51% of 143 duels better than 41%
55% of 11 situations better than 85%
Ancient24
46% better than 20%
0.78 better than 60%
83.8 better than 57%
1.10 better than 63%
49% of 114 duels better than 28%
60% of 15 situations better than 92%
Dust 213
46% -
0.76 -
80.0 -
1.14-
65% of 60 duels -
43% of 7 situations -
Nuke13
46% -
0.78 -
86.0 -
1.26-
51% of 55 duels -
0% of 1 situations -
Inferno8
38% -
0.76 -
77.6 -
0.90-
58% of 38 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dy4ka plays

Across 135 matches dy4ka averages K/R 0.81 and ADR 88.3; the rating across the 56 rated matches is 1.11. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Mirage with a 57% win rate in 46 matches. In 26 of 56 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 56 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. dy4ka loses the most ELO on Ancient (−46 ELO, win rate 46%). Things go best on Mirage (+61 ELO, win rate 57%). Improved over the last three months: Headshots +6 pp, Win rate +19 pp. Got weaker: ELO −95. Unchanged in recent months: K/R at 0.82, ADR at 86.4. Last 30 days: 22 matches, win rate 73%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.