dxtzin

Brazil
On FACEIT since 2018 248 matches tracked 86 matches in 30 days
ELO ▲ 236
2,896
30-day peak: 2,896
Rank SA ▲ 521 places
#284
Brazil #200 in Brazil
30 days · prev. #805 · best #266
Last updated:

How does dxtzin play?

Rating 1.07 (from 198 matches) K/R 0.75 ADR 80.6 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.8
Knife kills 1 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 54%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 5 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Win rate +7 pp, ELO +199
= Stayed the same
ADR at 80.6, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −40 ELO
31 matches · 48% win rate
On Dust 2 −12 ELO
65 matches · 52% win rate
Between 6:00 and 12:00 −117 ELO, win rate 39%
On Saturdays −14 ELO, win rate 49%

dxtzin loses the most ELO in match 4 of the day: −40 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.38 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
61% better than 80%
0.76 right on the average
81.3 better than 47%
1.11 better than 68%
54% of 346 duels better than 62%
52% of 56 situations better than 86%
Dust 265
52% better than 43%
0.71 better than 29%
78.7 better than 34%
1.01 better than 32%
52% of 166 duels right on the average
38% of 24 situations right on the average
Ancient19
47% better than 27%
0.74 better than 41%
80.4 better than 39%
1.06 better than 52%
53% of 51 duels better than 54%
50% of 8 situations better than 78%
Anubis16
44% better than 19%
0.71 better than 29%
78.2 better than 30%
1.01-
55% of 55 duels better than 65%
43% of 7 situations better than 61%
Cache14
57% -
0.80 -
82.9 -
1.15-
47% of 43 duels -
56% of 9 situations -
Inferno13
54% -
0.72 -
81.8 -
1.01-
47% of 38 duels -
0% of 3 situations -
Nuke8
50% -
0.78 -
83.9 -
0.94-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dxtzin plays

Across 248 matches dxtzin averages K/R 0.75 and ADR 80.6; the rating across the 198 rated matches is 1.07. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 113 matches. In 91 of 198 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 189 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: July 2026 at 1.36. dxtzin loses the most ELO in match 4 of the day (−40 ELO, win rate 48%). Things go best on Mirage (+190 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +82 ELO. Improved over the last three months: K/R +0.05, Win rate +7 pp, ELO +199. Unchanged in recent months: ADR at 80.6, Headshots at 57%. Last 30 days: 86 matches, win rate 56%, net ELO +510.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.