dxbv

Russia
On FACEIT since 2023 336 matches tracked 71 matches in 30 days
ELO ▲ 302
3,796
30-day peak: 3,796
Rank EU ▲ 1,672 places
#457
Russia #156 in Russia
30 days · prev. #2,129 · best #415
Last updated:

How does dxbv play?

Rating 1.06 (from 198 matches) K/R 0.74 ADR 82.3 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 265 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 50%−3 pp · Ø 53% better than 16%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 24%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just below the average (1.10).

Headshot rate 52%−2 pp · Ø 54% better than 38%
AWP share of kills 10%−3 pp · Ø 13% better than 59%
K/D 1.06−0.04 · Ø 1.10 better than 21%
Pistol kills per match 3.0 from the last 265
Zeus kills5 in 265 matches
Knife kills 8 in 265 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.6%−0.6 pp · Ø 14.2% better than 24%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.3−0.2 · Ø 2.5 better than 18%
4Ks and aces 56x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 82%
Enemies flashed per round 0.45+0.11 · Ø 0.34 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.5, ELO +269
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Right on the average (0.77).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −385 ELO
49 matches · 43% win rate
On Mirage −194 ELO
129 matches · 49% win rate
Between 0:00 and 6:00 −181 ELO, win rate 43%
On Sundays −61 ELO, win rate 37%

dxbv loses the most ELO in match 3 of the day: −385 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
49% better than 19%
0.74 better than 22%
82.0 better than 29%
1.04 better than 21%
47% of 608 duels better than 9%
37% of 65 situations better than 41%
Dust 260
53% better than 34%
0.78 better than 44%
84.6 better than 45%
1.13 right on the average
50% of 284 duels better than 26%
38% of 48 situations better than 43%
Ancient37
49% better than 19%
0.73 better than 22%
82.1 better than 34%
1.02 better than 21%
56% of 193 duels better than 61%
32% of 22 situations better than 29%
Anubis34
62% better than 67%
0.76 better than 37%
84.8 better than 49%
1.08 better than 40%
52% of 182 duels better than 38%
43% of 14 situations better than 61%
Inferno5
80% -
0.86 -
86.5 -
1.21-
51% of 37 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dxbv plays

Across 336 matches dxbv averages K/R 0.74 and ADR 82.3; the rating across the 198 rated matches is 1.06. Biggest strength: Utility damage per round at 5.1, better than 82% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 50%, better than only 16% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 107 of 265 matches the rating was 1.10 or higher (40%), in 89 it was below 0.90. In 279 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: November 2026 at 1.19. dxbv loses the most ELO in match 3 of the day (−385 ELO, win rate 43%). Things go best from match 5 of the day (+239 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +146 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.5, ELO +269. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 71 matches, win rate 58%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.