dvm29

Vatican City
234 matches tracked
Last updated:

How does dvm29 play?

Rating 1.14 (from 225 matches) K/R 0.74 ADR 78.0 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 40%−11 pp · Ø 51% better than 6%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.1
Knife kills 2 in 234 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 14x 4K, 0 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 57% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 57%−15 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%, ELO at 2,468
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.5, Win rate −15 pp

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −114 ELO
25 matches · 52% win rate
On Mirage −29 ELO
57 matches · 53% win rate
Between 12:00 and 18:00 −111 ELO, win rate 48%
On Thursdays −109 ELO, win rate 44%

dvm29 loses the most ELO on Cache: −114 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Highest rating in a match: 2.62 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
59% better than 76%
0.74 right on the average
79.9 better than 42%
1.14 better than 78%
64% of 237 duels better than 96%
37% of 54 situations better than 44%
Mirage57
53% better than 54%
0.72 better than 39%
75.1 better than 20%
1.09 better than 67%
66% of 147 duels better than 98%
36% of 55 situations better than 43%
Inferno33
48% better than 32%
0.77 better than 59%
77.1 better than 25%
1.17 better than 79%
60% of 83 duels better than 83%
32% of 19 situations better than 34%
Anubis28
54% better than 55%
0.77 better than 62%
82.5 better than 56%
1.16 better than 84%
62% of 69 duels better than 93%
36% of 22 situations better than 45%
Cache25
52% -
0.77 -
77.9 -
1.21-
60% of 55 duels -
25% of 20 situations -
Nuke15
40% better than 9%
0.70 better than 23%
74.4 better than 14%
1.05 right on the average
51% of 51 duels better than 43%
50% of 12 situations better than 79%
Ancient5
20% -
0.77 -
76.8 -
1.17-
50% of 18 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dvm29 plays

Across 234 matches dvm29 averages K/R 0.74 and ADR 78.0; the rating across the 225 rated matches is 1.14. Biggest strength: Deaths per round at just 57% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 59% win rate in 71 matches. In 116 of 225 matches the rating was 1.10 or higher (52%), in 57 it was below 0.90. In 146 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: May 2026 at 1.24. dvm29 loses the most ELO on Cache (−114 ELO, win rate 52%). Things go best on Dust 2 (+65 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, −23 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −8.5, Win rate −15 pp. Unchanged in recent months: Headshots at 42%, ELO at 2,468.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.