dutracs2

Brazil
On FACEIT since 2024 203 matches tracked 33 matches in 30 days
ELO ▼ 93
2,567
30-day peak: 2,660
Rank SA ▼ 38 places
#923
Brazil #627 in Brazil
30 days · prev. #885 · best #885
Last updated:

How does dutracs2 play?

Rating 1.06 (from 153 matches) K/R 0.75 ADR 79.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 154 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.0 from the last 188
Knife kills 7 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 30x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 42%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +15 pp
= Stayed the same
Rating at 1.05, ADR at 78.3, Win rate at 52%, ELO at 2,567
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
60 matches · 48% win rate
On Mirage −61 ELO
80 matches · 49% win rate
On Wednesdays −41 ELO, win rate 39%

dutracs2 loses the most ELO on Dust 2: −97 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 37%
0.74 better than 45%
78.8 better than 36%
1.06 better than 55%
52% of 297 duels right on the average
43% of 42 situations better than 65%
Dust 260
48% better than 36%
0.72 better than 34%
78.6 better than 36%
1.00 better than 31%
49% of 226 duels better than 35%
30% of 37 situations better than 27%
Inferno19
63% better than 79%
0.80 better than 60%
82.3 better than 42%
1.15 better than 63%
48% of 89 duels better than 16%
67% of 9 situations better than 93%
Ancient14
57% -
0.76 -
79.7 -
1.13-
54% of 79 duels -
100% of 7 situations -
Anubis7
43% -
0.65 -
69.4 -
0.93-
39% of 31 duels -
0% of 3 situations -
Cache5
40% -
0.66 -
66.9 -
0.91-
50% of 16 duels -
33% of 3 situations -
Nuke3
100% -
0.93 -
89.2 -
1.31-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dutracs2 plays

Across 203 matches dutracs2 averages K/R 0.75 and ADR 79.6; the rating across the 153 rated matches is 1.06. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 68 of 154 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 121 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. dutracs2 loses the most ELO on Dust 2 (−97 ELO, win rate 48%). Things go best in match 3 of the day (+65 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, −41 ELO. Improved over the last three months: Headshots +15 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.05, ADR at 78.3, Win rate at 52%, ELO at 2,567. Last 30 days: 33 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.