duke

Italy
199 matches tracked 70 matches in 30 days
ELO ▼ 289
2,270
30-day peak: 2,638
Rank NA ▼ 1,017 places
#3,290 #632 in IT
30 days · before #2,273 · best #2,273
Last updated:

How does duke play?

Rating 0.99 (from 106 matches) K/R 0.73 ADR 78.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 7%−4 pp better than 41%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 19x 4K, 4 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +191
= Stayed the same
K/R at 0.72, ADR at 78.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 199 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −140 ELO
39 matches · 56% wins
From match 5 of the day +7 ELO
36 matches · 42% wins

duke loses the most ELO on Dust 2: −140 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 28%
0.73 better than 43%
79.0 better than 41%
0.95 better than 23%
45% of 253 duels better than 17%
23% of 22 situations better than 11%
Dust 239
56% better than 64%
0.71 better than 35%
76.9 better than 28%
0.88 better than 6%
48% of 154 duels better than 31%
38% of 13 situations level
Anubis33
48% better than 36%
0.74 level
81.4 better than 53%
1.09 better than 67%
51% of 148 duels level
33% of 12 situations better than 40%
Ancient17
53% level
0.80 better than 75%
84.9 better than 67%
1.17-
39% of 79 duels better than 3%
33% of 6 situations better than 40%
Inferno15
60% -
0.83 -
87.8 -
1.43-
59% of 37 duels -
0% of 2 situations -
Nuke14
57% -
0.70 -
71.9 -
0.87-
46% of 72 duels -
0% of 1 situations -
Cache6
17% -
0.55 -
57.7 -
0.76-
33% of 24 duels -
0% of 2 situations -
Overpass6
17% -
0.57 -
69.1 -
-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How duke plays

Across 199 matches duke averages K/R 0.73 and ADR 78.8; the rating across the 106 rated matches is 0.99. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 27%. That is better than only 5% of players on level 10. On average 16.1 kills per match, 62% of them headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 48 it was below 0.90. In 138 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. duke loses the most ELO on Dust 2 (−140 ELO, win rate 56%). Things go best on Mirage (+24 ELO, win rate 46%). Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +191. Unchanged in recent months: K/R at 0.72, ADR at 78.0. Last 30 days: 70 matches, win rate 46%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.