duk5i

North Macedonia
On FACEIT since 2015 74 matches tracked 12 matches in 30 days
ELO
2,568
Peak across recorded matches: 2,568
Rank EU
#44,352
North Macedonia #167 in North Macedonia
Last updated:

How does duk5i play?

Rating 1.38 K/R 0.96 ADR 101.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 74 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 39% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 1%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 82%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.46+0.42 · Ø 1.04 better than 99%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 89%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 19x 4K, 4 aces in 52 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 79%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.26, ADR −10.9, Headshots −5 pp, Win rate −10 pp, ELO −86

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: July 2026 with 1.03. Last 3 months: 0.91 (at the start 1.08). Well above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 83%
0.97 better than 98%
104.1 better than 99%
1.40 better than 99%
67% of 106 duels better than 99%
44% of 9 situations better than 70%
Inferno17
59% better than 62%
0.95 better than 96%
99.4 better than 96%
1.43 better than 98%
61% of 70 duels better than 80%
43% of 14 situations better than 56%
Cache13
85% -
1.05 -
109.5 -
1.53-
57% of 58 duels -
55% of 11 situations -
Nuke13
46% -
0.98 -
100.1 -
1.36-
61% of 84 duels -
57% of 14 situations -
Ancient4
25% -
0.76 -
95.8 -
0.97-
44% of 18 duels -
50% of 6 situations -
Dust 24
25% -
0.89 -
93.3 -
1.21-
63% of 19 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How duk5i plays

Across 74 matches duk5i averages K/R 0.96, ADR 101.0 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 21.6 kills per match with 45% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 53 of 74 matches the rating was 1.10 or higher (72%), in 8 it was below 0.90. In 52 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: July 2026 at 1.50. Got weaker: K/R −0.17, Rating −0.26, ADR −10.9, Headshots −5 pp, Win rate −10 pp, ELO −86. Last 30 days: 12 matches, win rate 58%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.