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duhpe

Mexico
On FACEIT since 2017 224 matches tracked 54 matches in 30 days
ELO ▲ 373
2,778
30-day peak: 2,778
Rank NA ▲ 1,765 places
#646
Mexico #44 in Mexico
30 days · prev. #2,411 · best #646
Last updated:

How does duhpe play?

Rating 1.12 (from 181 matches) K/R 0.79 ADR 78.5 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 34%+23 pp · Ø 11% better than 97%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.7
Knife kills 4 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 34x 4K, 6 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp, ELO +294
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 77.1, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −99 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.22 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
56% better than 62%
0.81 better than 74%
78.2 better than 32%
1.15 better than 79%
61% of 341 duels better than 92%
30% of 46 situations better than 24%
Ancient36
53% right on the average
0.78 better than 61%
77.5 better than 25%
1.08 better than 58%
59% of 191 duels better than 85%
37% of 35 situations better than 46%
Dust 233
52% better than 42%
0.78 better than 62%
79.6 better than 38%
1.09 better than 59%
55% of 147 duels better than 66%
40% of 15 situations better than 55%
Anubis29
55% better than 52%
0.83 better than 82%
81.6 better than 50%
1.18 better than 84%
62% of 148 duels better than 92%
48% of 21 situations better than 71%
Nuke22
55% better than 45%
0.78 right on the average
77.8 better than 26%
1.17 better than 74%
56% of 93 duels better than 64%
38% of 13 situations better than 45%
Inferno14
50% -
0.71 -
71.3 -
1.01-
51% of 63 duels -
33% of 9 situations -
Cache8
63% -
0.74 -
80.7 -
1.08-
50% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How duhpe plays

Across 224 matches duhpe averages K/R 0.79 and ADR 78.5; the rating across the 181 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Mirage with a 56% win rate in 80 matches. In 101 of 205 matches the rating was 1.10 or higher (49%), in 52 it was below 0.90. In 155 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. Things go best in match 2 of the day (+199 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +199 ELO. Improved over the last three months: Win rate +13 pp, ELO +294. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 77.1, Headshots at 49%. Last 30 days: 54 matches, win rate 72%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.