dug1-

Albania
On FACEIT since 2020 335 matches tracked 87 matches in 30 days
ELO ▼ 166
2,809
30-day peak: 3,095
Rank EU ▼ 12,403 places
#17,958
Albania #122 in Albania
30 days · prev. #5,555 · best #5,555
Last updated:

How does dug1- play?

Rating 0.91 K/R 0.66 ADR 72.4 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 335 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 81%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.90−0.15 · Ø 1.05 better than 4%
Pistol kills per match 2.7
Knife kills 7 in 335 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 6%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 23x 4K, 7 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 72.3, Headshots at 57%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
59 matches · 47% win rate
From match 5 of the day −66 ELO
63 matches · 43% win rate
On Sundays −30 ELO, win rate 41%

dug1- loses the most ELO on Anubis: −90 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
55% better than 57%
0.69 better than 20%
74.1 better than 14%
0.97 better than 21%
43% of 380 duels better than 7%
45% of 67 situations better than 71%
Dust 278
47% better than 26%
0.63 better than 5%
69.4 better than 4%
0.85 better than 2%
44% of 359 duels better than 11%
36% of 42 situations better than 42%
Ancient68
51% better than 41%
0.66 better than 10%
73.4 better than 10%
0.91 better than 8%
50% of 334 duels better than 36%
27% of 45 situations better than 21%
Anubis59
47% better than 27%
0.64 better than 6%
72.3 better than 8%
0.91 better than 8%
39% of 254 duels better than 3%
38% of 40 situations right on the average
Inferno23
52% better than 28%
0.64 better than 4%
74.7 better than 9%
0.88 better than 2%
36% of 112 duels better than 1%
80% of 5 situations better than 99%
Nuke3
33% -
0.42 -
53.4 -
0.56-
33% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dug1- plays

Across 335 matches dug1- averages K/R 0.66, ADR 72.4 and a rating of 0.91. Biggest strength: Headshot rate at 57%, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 104 matches. In 92 of 335 matches the rating was 1.10 or higher (27%), in 178 it was below 0.90. In 263 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: June 2026 at 1.07. dug1- loses the most ELO on Anubis (−90 ELO, win rate 47%). Things go best in match 2 of the day (+89 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +89 ELO. Improved over the last three months: ELO +65. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 72.3, Headshots at 57%, Win rate at 51%. Last 30 days: 87 matches, win rate 47%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.