dtyy666

Afghanistan
On FACEIT since 2021 280 matches tracked 34 matches in 30 days
ELO ▲ 78
2,006
30-day peak: 2,006
Rank EU
#256,583
Afghanistan #387 in Afghanistan
Last updated:

How does dtyy666 play?

Rating 0.90 K/R 0.66 ADR 73.3 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 280 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.8
Knife kills 5 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 37x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 43%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +432, First kills +1 pp
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 72.5, Headshots at 58%, Clutch 1v1 at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
57 matches · 37% win rate
On Ancient −33 ELO
24 matches · 25% win rate
On Mondays −25 ELO, win rate 35%

dtyy666 loses the most ELO on Dust 2: −109 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.89 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 31 · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
57% better than 71%
0.66 better than 16%
73.8 better than 18%
0.92 better than 16%
47% of 442 duels better than 28%
47% of 73 situations better than 76%
Dust 257
37% better than 8%
0.63 better than 7%
71.6 better than 9%
0.85 better than 4%
45% of 245 duels better than 20%
41% of 29 situations better than 59%
Anubis47
57% better than 70%
0.63 better than 7%
70.4 better than 6%
0.86 better than 5%
44% of 216 duels better than 13%
47% of 36 situations better than 73%
Nuke32
56% better than 54%
0.69 better than 22%
78.4 better than 33%
0.95 better than 19%
45% of 133 duels better than 15%
50% of 18 situations better than 76%
Ancient24
25% better than 1%
0.67 better than 17%
73.6 better than 12%
0.92 better than 14%
42% of 81 duels better than 9%
20% of 20 situations better than 11%
Cache6
33% -
0.77 -
76.5 -
1.09-
46% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dtyy666 plays

Across 280 matches dtyy666 averages K/R 0.66, ADR 73.3 and a rating of 0.90. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 47 matches. In 67 of 280 matches the rating was 1.10 or higher (24%), in 155 it was below 0.90. In 280 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: August 2026 at 0.91. dtyy666 loses the most ELO on Dust 2 (−109 ELO, win rate 37%). Things go best on Anubis (+112 ELO, win rate 57%). Improved over the last three months: Win rate +5 pp, ELO +432, First kills +1 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 72.5, Headshots at 58%, Clutch 1v1 at 42%. Last 30 days: 34 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.