dsx-_-
Name history of dsx-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dsx-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.83 K/D and so well below the average (1.03).
Impact
Weakness1.6 MVPs per match and so well below the average (2.3).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: May 2026 with 0.61. Last 3 months: 0.59 (at the start 0.58). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.86. Last 3 months: 0.85 (at the start 0.80). Well below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 66.7. Last 3 months: 66.3 (at the start 64.4). Well below the average (80.7).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months: 54% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 55% (at the start 46%). Clearly above the average (50%).
Best month: November 2026 with 2,177. Last 3 months: 2,177 (at the start 1,974).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 224 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dsx-_- loses the most ELO in match 3 of the day: −77 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Anubis
- Most kills in a match: 27 · Anubis
- Reached level 10 · Cache
- Recorded match no. 100 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 224 matchesCompared with players on the same level who have at least 15 matches on the map.
How dsx-_- plays
Across 224 matches dsx-_- averages K/R 0.58 and ADR 65.6; the rating across the 174 rated matches is 0.84. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.1 kills per match with 55% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 33 of 174 matches the rating was 1.10 or higher (19%), in 105 it was below 0.90. In 159 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 0.86. dsx-_- loses the most ELO in match 3 of the day (−77 ELO, win rate 44%). Things go best on Mirage (+54 ELO, win rate 51%). From match no. 5 of the day on, things go best: 60% win rate, −3 ELO. Improved over the last three months: Rating +0.05, Win rate +9 pp, ELO +203. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.59, ADR at 66.3. Last 30 days: 99 matches, win rate 58%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.