dsnn-
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (51%).
Clutch
Strength3.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.53 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 8.7% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.58 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 1.10. Last 3 months: 1.05 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.55. Last 3 months: 1.49 (at the start 1.34). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 110.0. Last 3 months: 105.6 (at the start 98.1). Well above the average (80.8).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 49% (at the start 57%). Right on the average (49%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 57% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 2,174. Last 3 months: 2,222 (at the start 1,953).
Rounds with first kill
Best month: November 2026 with 13%. Last 3 months: 11% (at the start 12%). Right on the average (11%).
1v1 clutches won
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 43%). Clearly above the average (39%).
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dsnn- loses the most ELO in match 1 of the day: −42 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 44 · Mirage
- Reached level 10 · Mirage
- Highest rating in a match: 2.64 · Ancient
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How dsnn- plays
Across 111 matches dsnn- averages K/R 1.03, ADR 103.8 and a rating of 1.45. Biggest strength: Rating at 1.45, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 22.4 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 84 of 111 matches the rating was 1.10 or higher (76%), in 17 it was below 0.90. In 111 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.55. dsnn- loses the most ELO in match 1 of the day (−42 ELO, win rate 41%). Things go best on Inferno (+3 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +7.5, Win rate +9 pp, ELO +269. Got weaker: Headshots −8 pp, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 44%. Last 30 days: 45 matches, win rate 62%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.