dsHp

Serbia
On FACEIT since 2023 167 matches tracked 47 matches in 30 days
ELO ▼ 3
2,104
30-day peak: 2,226
Rank EU
#191,040
Serbia #1,906 in Serbia
Last updated:

How does dsHp play?

Rating 1.10 K/R 0.80 ADR 87.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 167 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.3
Knife kills 4 in 167 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 54x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 73%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +296, First kills +2 pp
= Stayed the same
K/R at 0.80, ADR at 87.1, Clutch 1v1 at 38%
▼ Got worse
Rating −0.08, Win rate −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
55 matches · 49% win rate
On Anubis −32 ELO
21 matches · 62% win rate
Between 12:00 and 18:00 −117 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 42%

dsHp loses the most ELO on Mirage: −114 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.30 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 38%
0.82 better than 83%
89.0 better than 84%
1.14 better than 82%
45% of 274 duels better than 18%
41% of 22 situations better than 59%
Dust 237
51% better than 51%
0.78 better than 69%
84.7 better than 69%
1.09 better than 67%
52% of 161 duels better than 55%
37% of 30 situations better than 47%
Ancient22
59% better than 77%
0.84 better than 89%
90.9 better than 88%
1.13 better than 81%
52% of 104 duels better than 56%
20% of 15 situations better than 13%
Anubis21
62% better than 81%
0.87 better than 93%
92.6 better than 91%
1.20 better than 91%
51% of 115 duels right on the average
60% of 15 situations better than 93%
Inferno19
58% better than 65%
0.73 better than 43%
82.9 better than 59%
0.95 better than 18%
55% of 78 duels better than 70%
30% of 10 situations better than 24%
Nuke7
43% -
0.76 -
83.7 -
1.01-
42% of 38 duels -
50% of 4 situations -
Cache5
20% -
0.69 -
78.3 -
0.92-
38% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dsHp plays

Across 167 matches dsHp averages K/R 0.80, ADR 87.5 and a rating of 1.10. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 82 of 167 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 167 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. dsHp loses the most ELO on Mirage (−114 ELO, win rate 49%). Things go best on Ancient (+29 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp, ELO +296, First kills +2 pp. Got weaker: Rating −0.08, Win rate −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 87.1, Clutch 1v1 at 38%. Last 30 days: 47 matches, win rate 51%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.