drxzera-

Brazil
303 matches tracked 127 matches in 30 days
ELO ▲ 95
2,368
30-day peak: 2,368
Rank SA ▲ 435 places
#1,862 #1,209 in BR
30 days · before #2,297 · best #1,538
Last updated:

How does drxzera- play?

Rating 1.11 (from 252 matches) K/R 0.76 ADR 79.2 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 11%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 13%+2 pp better than 65%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 302 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 52x 4K, 4 aces in 248 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.16, Rating +0.19, ADR +10.7, ELO +167
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, Win rate −16 pp

Aug to Oct 2026 compared with Nov 2025 to Apr 2026.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.63).

Patterns

From the last 302 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −132 ELO
78 matches · 47% wins
On Ancient −102 ELO
75 matches · 52% wins
On Sundays −73 ELO, win rate 44%

drxzera- loses the most ELO in match 1 of the day: −132 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 46%
0.75 better than 53%
79.6 better than 43%
1.12 better than 75%
53% of 331 duels better than 59%
42% of 38 situations better than 61%
Ancient75
52% better than 44%
0.80 better than 76%
81.3 better than 49%
1.15 better than 84%
53% of 331 duels better than 57%
38% of 56 situations level
Anubis39
56% better than 62%
0.78 better than 69%
81.5 better than 54%
1.12 better than 76%
58% of 203 duels better than 81%
39% of 23 situations level
Cache39
59% -
0.74 -
79.2 -
1.06-
52% of 170 duels -
41% of 27 situations -
Nuke36
56% better than 46%
0.74 better than 43%
76.8 better than 31%
1.07 better than 59%
56% of 126 duels better than 70%
30% of 23 situations better than 29%
Dust 226
54% better than 57%
0.66 better than 14%
73.0 better than 12%
1.03-
68% of 28 duels better than 99%
43% of 7 situations better than 66%
Inferno6
67% -
0.78 -
75.9 -
1.17-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drxzera- plays

Across 302 matches drxzera- averages K/R 0.76 and ADR 79.2; the rating across the 252 rated matches is 1.11. Biggest strength: Rating at 1.11. That is better than 77% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 16.9 kills per match, 52% of them headshots. The strongest map is Cache with a 59% win rate in 39 matches. In 127 of 252 matches the rating was 1.10 or higher (50%), in 65 it was below 0.90. In 248 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: October 2026 at 1.15. drxzera- loses the most ELO in match 1 of the day (−132 ELO, win rate 47%). Things go best in match 2 of the day (+123 ELO, win rate 60%). Improved over the last three months: K/R +0.16, Rating +0.19, ADR +10.7, ELO +167. Got weaker: Headshots −8 pp, Win rate −16 pp. Last 30 days: 127 matches, win rate 50%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.