drwocs

USA
On FACEIT since 2015 168 matches tracked 41 matches in 30 days
ELO ▼ 74
2,293
30-day peak: 2,367
Rank NA ▼ 772 places
#3,349
USA #2,594 in USA
30 days · prev. #2,577 · best #2,577
Last updated:

How does drwocs play?

Rating 1.09 K/R 0.76 ADR 80.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 47%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 23x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 81.6, Headshots at 59%
▼ Got worse
Win rate −7 pp, ELO −95

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
41 matches · 59% win rate
On Ancient −5 ELO
31 matches · 45% win rate
On Mirage −2 ELO
31 matches · 42% win rate

drwocs loses the most ELO on Dust 2: −23 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Cache
  2. Most kills in a match: 35 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 76%
0.74 better than 46%
81.0 better than 48%
1.10 better than 67%
50% of 145 duels better than 41%
52% of 33 situations better than 85%
Ancient31
45% better than 23%
0.74 better than 43%
81.0 better than 44%
1.06 better than 56%
49% of 124 duels better than 34%
50% of 10 situations better than 77%
Mirage31
42% better than 16%
0.73 better than 42%
75.9 better than 23%
1.05 better than 53%
52% of 140 duels better than 54%
45% of 22 situations better than 69%
Cache26
65% better than 81%
0.77 better than 59%
81.9 better than 53%
1.12 better than 70%
53% of 107 duels right on the average
50% of 16 situations better than 77%
Anubis22
59% better than 70%
0.79 better than 72%
83.4 better than 61%
1.14 better than 80%
54% of 71 duels better than 64%
50% of 12 situations better than 78%
Inferno15
60% better than 69%
0.78 better than 58%
84.4 better than 57%
1.10 better than 55%
42% of 66 duels better than 4%
20% of 10 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How drwocs plays

Across 168 matches drwocs averages K/R 0.76, ADR 80.8 and a rating of 1.09. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 81 of 168 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 119 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. drwocs loses the most ELO on Dust 2 (−23 ELO, win rate 59%). Things go best on Anubis (+75 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate. Got weaker: Win rate −7 pp, ELO −95. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 81.6, Headshots at 59%. Last 30 days: 41 matches, win rate 49%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.