drugbomja-

Russia
On FACEIT since 2022 327 matches tracked 80 matches in 30 days
ELO ▲ 173
3,360
30-day peak: 3,395
Rank EU ▲ 826 places
#2,163
Russia #592 in Russia
30 days · prev. #2,989 · best #1,747
Last updated:

How does drugbomja- play?

Rating 1.13 (from 293 matches) K/R 0.80 ADR 88.1 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 293 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8
Knife kills 3 in 327 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 41x 4K, 2 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +529
= Stayed the same
Headshots at 43%, Win rate at 54%
▼ Got worse
K/R −0.09, Rating −0.17, ADR −10.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.75).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
24 matches · 58% win rate
On Ancient −30 ELO
50 matches · 48% win rate
On Sundays +28 ELO, win rate 45%

drugbomja- loses the most ELO on Inferno: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.77 · Anubis
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
53% better than 42%
0.82 better than 76%
89.5 better than 82%
1.15 better than 76%
57% of 495 duels better than 76%
41% of 80 situations better than 57%
Ancient50
48% better than 27%
0.80 better than 70%
89.7 better than 83%
1.12 better than 69%
58% of 164 duels better than 80%
55% of 31 situations better than 86%
Anubis45
47% better than 23%
0.74 better than 43%
82.6 better than 56%
1.06 right on the average
49% of 186 duels better than 30%
27% of 22 situations better than 23%
Dust 233
64% better than 82%
0.75 better than 47%
85.1 better than 65%
1.05 better than 43%
59% of 106 duels better than 82%
32% of 19 situations better than 29%
Inferno24
58% better than 41%
0.80 better than 56%
90.3 better than 72%
1.21 better than 69%
59% of 85 duels better than 61%
40% of 20 situations right on the average
Cache19
53% better than 30%
0.87 better than 84%
98.3 better than 92%
1.18 better than 70%
60% of 94 duels better than 79%
33% of 12 situations better than 34%
Nuke8
63% -
0.66 -
71.6 -
0.90-
40% of 10 duels -
50% of 4 situations -
Overpass3
67% -
0.69 -
74.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How drugbomja- plays

Across 327 matches drugbomja- averages K/R 0.80 and ADR 88.1; the rating across the 293 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 88.1, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 145 of 293 matches the rating was 1.10 or higher (49%), in 91 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. drugbomja- loses the most ELO on Inferno (−60 ELO, win rate 58%). Things go best from match 5 of the day (+177 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +89 ELO. Improved over the last three months: ELO +529. Got weaker: K/R −0.09, Rating −0.17, ADR −10.8. Unchanged in recent months: Headshots at 43%, Win rate at 54%. Last 30 days: 80 matches, win rate 53%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.