drn1_

Brazil
268 matches tracked 96 matches in 30 days
ELO ▼ 186
2,342
30-day peak: 2,642
Rank SA ▼ 311 places
#2,024
BR #1,304 in BR
30 days · prev. #1,713 · best #1,713
Last updated:

How does drn1_ play?

Rating 1.18 K/R 0.84 ADR 90.5 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 268 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.18+0.18 · Ø 1.00 better than 88%
Pistol kills per match 2.8
Knife kills 5 in 268 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.1%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 92%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 64x 4K, 11 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 55%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.15, Headshots +4 pp, Win rate +16 pp, ELO +228
= Stayed the same
ADR at 90.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −285 ELO
83 matches · 39% win rate
On Mirage −103 ELO
41 matches · 41% win rate
Between 18:00 and 24:00 −68 ELO, win rate 41%
On Fridays −40 ELO, win rate 39%

drn1_ loses the most ELO from match 5 of the day: −285 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.60 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
54% better than 59%
0.87 better than 94%
92.1 better than 92%
1.22 better than 93%
57% of 517 duels better than 79%
42% of 77 situations better than 64%
Mirage41
41% better than 14%
0.84 better than 86%
91.7 better than 90%
1.15 better than 82%
52% of 215 duels right on the average
35% of 20 situations better than 41%
Inferno36
53% better than 43%
0.86 better than 87%
90.5 better than 82%
1.17 better than 79%
58% of 182 duels better than 76%
69% of 13 situations better than 95%
Ancient35
49% better than 38%
0.84 better than 90%
91.2 better than 89%
1.18 better than 91%
54% of 171 duels better than 66%
48% of 21 situations better than 74%
Anubis27
48% better than 35%
0.85 better than 91%
90.9 better than 90%
1.21 better than 93%
53% of 131 duels better than 58%
54% of 13 situations better than 84%
Cache19
37% -
0.69 -
77.1 -
0.98-
42% of 96 duels -
10% of 10 situations -
Nuke3
0% -
0.80 -
90.3 -
1.04-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drn1_ plays

Across 268 matches drn1_ averages K/R 0.84, ADR 90.5 and a rating of 1.18. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 54% win rate in 107 matches. In 148 of 268 matches the rating was 1.10 or higher (55%), in 56 it was below 0.90. In 207 matches with detailed stats: 64 4Ks and 11 aces. Best month by rating: September 2026 at 1.28. drn1_ loses the most ELO from match 5 of the day (−285 ELO, win rate 39%). Things go best in match 4 of the day (+89 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +89 ELO. Improved over the last three months: K/R +0.07, Rating +0.15, Headshots +4 pp, Win rate +16 pp, ELO +228. Unchanged in recent months: ADR at 90.8. Last 30 days: 96 matches, win rate 45%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.