Name history of drivetrain
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 7 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: January 2026 with 0.71.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 79.5.
Share of headshot kills
Best month: July 2026 with 49%.
Matches won (win rate)
Best month: June 2026 with 67%.
Best month: July 2026 with 1,583.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 26%.
Patterns
From the last 86 matches, each row based on 20+ matches.Where does the ELO go?
drivetrain loses the most ELO in match 2 of the day: −70 ELO, 30% wins
Records and milestones
from recorded matches- Most kills in a match: 34 · Nuke
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How drivetrain plays
Biggest strength: Utility damage per round at 6.6. That is better than 92% of players on level 7. Most room to improve: Clutch 1v1 won at 26%. That is better than only 5% of players on level 7. On average 15.2 kills per match, 45% of them headshots. The strongest map is Ancient with a 50% win rate in 18 matches. In 41 matches with detailed stats: 7 4Ks and 0 aces. drivetrain loses the most ELO in match 2 of the day (−70 ELO, win rate 30%). Things go best in match 1 of the day (−21 ELO, win rate 50%).
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.