drivetrain

USA
86 matches tracked
Last updated:

How does drivetrain play?

K/R 0.71 ADR 78.6 from 86 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 11%
Opening duels won 45%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 5%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−1 pp better than 41%
AWP share of kills 1%−9 pp better than 7%
K/D 1.02+0.03 better than 66%
Pistol kills per match 2.1
Knife kills 1 in 86 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.6 pp better than 33%
Rounds with 3K 3.6%−0.3 pp better than 43%
MVPs per match 1.9−0.3 better than 18%
4Ks and aces 7x 4K, 0 aces in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 6.6+2.4 better than 92%
Enemies flashed per round 0.49+0.22 better than 92%
Rounds with a death 70%−3.0 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.71.

Patterns

From the last 86 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −70 ELO
20 matches · 30% wins
On Mirage −55 ELO
29 matches · 41% wins

drivetrain loses the most ELO in match 2 of the day: −70 ELO, 30% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 20%
0.71 better than 44%
78.7 better than 49%
-
44% of 63 duels better than 19%
40% of 15 situations better than 57%
Ancient18
50% level
0.69 better than 32%
79.9 better than 48%
-
26% of 34 duels better than 1%
46% of 13 situations better than 75%
Dust 213
31% –
0.70 –
75.8 –
-
40% of 42 duels –
13% of 8 situations –
Cache9
44% –
0.60 –
69.6 –
-
26% of 27 duels –
29% of 7 situations –
Nuke9
44% –
0.82 –
86.7 –
-
53% of 17 duels –
38% of 8 situations –
Anubis7
43% –
0.71 –
80.0 –
-
44% of 18 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How drivetrain plays

Biggest strength: Utility damage per round at 6.6. That is better than 92% of players on level 7. Most room to improve: Clutch 1v1 won at 26%. That is better than only 5% of players on level 7. On average 15.2 kills per match, 45% of them headshots. The strongest map is Ancient with a 50% win rate in 18 matches. In 41 matches with detailed stats: 7 4Ks and 0 aces. drivetrain loses the most ELO in match 2 of the day (−70 ELO, win rate 30%). Things go best in match 1 of the day (−21 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.