driveby

Greece
150 matches tracked 23 matches in 30 days
Last updated:

How does driveby play?

Rating 1.36 K/R 0.95 ADR 98.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 150 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 49% good 1.10 to 1.29 15% normal 0.90 to 1.09 11% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.47 K/D and so well above the average (1.04).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.47+0.43 · Ø 1.04 better than 99%
Pistol kills per match 3.7
Knife kills 6 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.5%).

2K rounds 17.8%+4.3 pp · Ø 13.5% better than 99%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 95%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 23x 4K, 3 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 64%−7 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 97.7, Win rate at 54%
▼ Got worse
K/R −0.08, Rating −0.13, ELO −93

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.92 (at the start 1.00). Well above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
39 matches · 46% win rate

driveby loses the most ELO on Dust 2: −81 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
64% better than 89%
0.99 better than 99%
101.7 better than 99%
1.42 better than 99%
66% of 282 duels better than 98%
31% of 36 situations better than 30%
Dust 239
46% better than 28%
0.95 better than 98%
101.5 better than 98%
1.38 better than 99%
63% of 182 duels better than 95%
24% of 29 situations better than 14%
Cache21
52% -
0.88 -
95.0 -
1.26-
52% of 101 duels -
73% of 11 situations -
Inferno19
47% better than 26%
0.93 better than 93%
94.6 better than 86%
1.34 better than 94%
61% of 89 duels better than 83%
55% of 11 situations better than 80%
Anubis6
67% -
0.82 -
86.6 -
1.23-
50% of 24 duels -
-
Nuke5
20% -
0.93 -
91.4 -
1.25-
58% of 19 duels -
50% of 4 situations -
Ancient4
50% -
0.91 -
93.1 -
1.27-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How driveby plays

Across 150 matches driveby averages K/R 0.95, ADR 98.6 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 39% headshots. The strongest map is Mirage with a 64% win rate in 56 matches. In 113 of 150 matches the rating was 1.10 or higher (75%), in 21 it was below 0.90. In 92 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.45. driveby loses the most ELO on Dust 2 (−81 ELO, win rate 46%). Things go best on Cache (+47 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.13, ELO −93. Unchanged in recent months: ADR at 97.7, Win rate at 54%. Last 30 days: 23 matches, win rate 43%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.