drim-

Georgia
On FACEIT since 2022 321 matches tracked 83 matches in 30 days
Last updated:
Next update possible in 1h 43m

How does drim- play?

Rating 1.05 (from 271 matches) K/R 0.74 ADR 82.5 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.7
Knife kills 8 in 321 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 45x 4K, 4 aces in 251 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 83.1, ELO at 2,212
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
23 matches · 52% win rate
In match 4 of the day −89 ELO
38 matches · 42% win rate
On Thursdays −5 ELO, win rate 45%

drim- loses the most ELO on Anubis: −97 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
55% better than 64%
0.76 better than 63%
82.6 better than 61%
1.06 better than 62%
48% of 336 duels better than 33%
43% of 51 situations better than 67%
Mirage72
54% better than 59%
0.79 better than 73%
85.8 better than 74%
1.15 better than 84%
53% of 309 duels better than 62%
41% of 37 situations better than 61%
Inferno46
52% better than 45%
0.66 better than 14%
79.0 better than 29%
0.93 better than 13%
43% of 198 duels better than 9%
25% of 20 situations better than 19%
Nuke32
41% better than 13%
0.73 better than 40%
78.4 better than 38%
1.03 better than 45%
43% of 169 duels better than 11%
43% of 14 situations better than 64%
Ancient31
55% better than 60%
0.71 better than 33%
82.5 better than 56%
0.98 better than 36%
54% of 112 duels better than 64%
36% of 14 situations better than 47%
Anubis23
52% right on the average
0.75 better than 55%
84.6 better than 71%
1.04 better than 53%
55% of 117 duels better than 70%
50% of 10 situations better than 80%
Cache16
38% -
0.69 -
77.1 -
0.93-
59% of 80 duels -
14% of 7 situations -
Overpass3
100% -
0.99 -
109.8 -
1.38-
56% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drim- plays

Across 321 matches drim- averages K/R 0.74 and ADR 82.5; the rating across the 271 rated matches is 1.05. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 114 of 271 matches the rating was 1.10 or higher (42%), in 95 it was below 0.90. In 251 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. drim- loses the most ELO on Anubis (−97 ELO, win rate 52%). Things go best in match 1 of the day (+22 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +22 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 83.1, ELO at 2,212. Last 30 days: 83 matches, win rate 57%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.