driftMACTEP

USA
On FACEIT since 2018 209 matches tracked 35 matches in 30 days
ELO ▲ 28
3,118
30-day peak: 3,153
Rank EU ▼ 529 places
#5,654
USA #39 in USA
30 days · prev. #5,125 · best #4,655
Last updated:

How does driftMACTEP play?

Rating 1.13 (from 206 matches) K/R 0.81 ADR 87.6 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 209 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 19%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.2
Knife kills 3 in 209 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 37%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 39x 4K, 4 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 77%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −14 pp, ELO −155

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −106 ELO
42 matches · 45% win rate
On Mirage −65 ELO
61 matches · 46% win rate

driftMACTEP loses the most ELO in match 2 of the day: −106 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 16%
0.85 better than 85%
91.8 better than 89%
1.18 better than 83%
47% of 326 duels better than 20%
22% of 32 situations better than 8%
Ancient42
60% better than 66%
0.81 better than 74%
85.4 better than 66%
1.16 better than 80%
51% of 176 duels better than 41%
50% of 12 situations better than 78%
Dust 239
56% better than 54%
0.79 better than 65%
87.3 better than 74%
1.11 better than 61%
46% of 149 duels better than 18%
29% of 21 situations better than 23%
Anubis32
66% better than 83%
0.74 better than 43%
82.9 better than 57%
0.99 better than 26%
59% of 174 duels better than 82%
40% of 5 situations better than 55%
Cache17
35% better than 2%
0.81 better than 62%
88.0 better than 67%
1.12 right on the average
52% of 94 duels better than 36%
40% of 5 situations right on the average
Nuke11
73% -
0.82 -
85.2 -
1.14-
51% of 47 duels -
33% of 6 situations -
Inferno5
40% -
0.70 -
85.2 -
1.07-
48% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How driftMACTEP plays

Across 209 matches driftMACTEP averages K/R 0.81 and ADR 87.6; the rating across the 206 rated matches is 1.13. Biggest strength: Utility damage per round at 5.7, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 106 of 209 matches the rating was 1.10 or higher (51%), in 64 it was below 0.90. In 162 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.28. driftMACTEP loses the most ELO in match 2 of the day (−106 ELO, win rate 45%). Things go best in match 1 of the day (+175 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +175 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.3. Got weaker: Headshots −4 pp, Win rate −14 pp, ELO −155. Last 30 days: 35 matches, win rate 49%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.