drexxx-_-

Russia
307 matches tracked 51 matches in 30 days
Last updated:

How does drexxx-_- play?

Rating 0.98 K/R 0.72 ADR 80.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 307 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

Level 7

Compared with 991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (46%).

Headshot rate 43%−3 pp · Ø 46% better than 33%
AWP share of kills 29%+18 pp · Ø 11% better than 94%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 3.0
Knife kills 9 in 307 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 36%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 53x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 18%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 66%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 79.0, Win rate at 44%, ELO at 1,213
▼ Got worse
K/R −0.06, Rating −0.11, First kills −1 pp, Clutch 1v1 −5 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
28 matches · 46% win rate
On Anubis −4 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 29%
On Saturdays ±0 ELO, win rate 35%

drexxx-_- loses the most ELO on Ancient: −21 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
47% better than 35%
0.73 better than 53%
80.8 better than 57%
1.00 right on the average
53% of 709 duels better than 67%
47% of 60 situations better than 76%
Dust 2102
48% better than 45%
0.72 right on the average
81.7 better than 61%
0.99 better than 43%
52% of 668 duels better than 57%
41% of 59 situations better than 62%
Anubis29
38% better than 11%
0.64 better than 13%
73.9 better than 21%
0.87 better than 10%
41% of 169 duels better than 8%
71% of 14 situations better than 99%
Ancient28
46% better than 40%
0.77 better than 76%
83.2 better than 70%
1.02 better than 62%
51% of 160 duels right on the average
50% of 22 situations better than 77%
Inferno21
38% better than 10%
0.72 better than 58%
77.5 better than 42%
0.97 better than 43%
56% of 109 duels better than 79%
27% of 15 situations better than 24%
Cache13
31% -
0.65 -
74.9 -
0.91-
46% of 80 duels -
43% of 7 situations -
Nuke5
40% -
0.66 -
72.3 -
0.87-
45% of 33 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drexxx-_- plays

Across 307 matches drexxx-_- averages K/R 0.72, ADR 80.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 2.7, better than only 18% of level 7 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 48% win rate in 102 matches. In 98 of 307 matches the rating was 1.10 or higher (32%), in 137 it was below 0.90. In 292 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. drexxx-_- loses the most ELO on Ancient (−21 ELO, win rate 46%). Things go best on Mirage (+122 ELO, win rate 47%). Match no. 2 of the day goes best: 51% win rate, −13 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.11, First kills −1 pp, Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 79.0, Win rate at 44%, ELO at 1,213. Last 30 days: 51 matches, win rate 41%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.