dredd_1

USA
181 matches tracked 49 matches in 30 days
Last updated:

How does dredd_1 play?

Rating 1.00 (from 60 matches) K/R 0.71 ADR 76.1 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 35% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 15%−7 pp better than 14%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+11 pp better than 95%
AWP share of kills 11%+1 pp better than 60%
K/D 0.98−0.02 better than 39%
Pistol kills per match 2.9
Knife kills 14 in 181 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 72%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 29x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.3+0.1 better than 55%
Enemies flashed per round 0.40+0.12 better than 81%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.06, ADR +6.2
= Stayed the same
Headshots at 58%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67).

Patterns

From the last 181 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −110 ELO
64 matches · 44% wins
On Inferno −2 ELO
26 matches · 42% wins
On Tuesdays +30 ELO, win rate 25%

dredd_1 loses the most ELO on Mirage: −110 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
44% better than 25%
0.72 better than 45%
76.4 better than 31%
0.96 better than 29%
50% of 266 duels better than 46%
33% of 33 situations better than 35%
Dust 231
55% better than 68%
0.67 better than 23%
73.8 better than 18%
0.91-
41% of 115 duels better than 8%
54% of 13 situations better than 89%
Inferno26
42% better than 18%
0.69 better than 36%
74.2 better than 21%
0.97-
46% of 54 duels better than 21%
33% of 9 situations better than 39%
Anubis23
39% better than 17%
0.66 better than 15%
72.8 better than 12%
1.13-
57% of 49 duels better than 84%
0% of 8 situations better than 1%
Ancient17
47% better than 33%
0.79 better than 83%
79.2 better than 42%
1.32-
58% of 45 duels better than 87%
50% of 6 situations better than 76%
Cache7
71% -
0.72 -
78.4 -
1.02-
56% of 25 duels -
33% of 3 situations -
Nuke7
71% -
0.76 -
84.3 -
1.45-
48% of 23 duels -
67% of 3 situations -
Vertigo4
50% -
0.87 -
88.4 -
1.42-
50% of 12 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dredd_1 plays

Across 181 matches dredd_1 averages K/R 0.71 and ADR 76.1; the rating across the 60 rated matches is 1.00. Biggest strength: Headshot rate at 58%. That is better than 95% of players on level 8. On average 15.8 kills per match, 58% of them headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 17 of 60 matches the rating was 1.10 or higher (28%), in 22 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. dredd_1 loses the most ELO on Mirage (−110 ELO, win rate 44%). Things go best on Dust 2 (+80 ELO, win rate 55%). Improved over the last three months: K/R +0.06, ADR +6.2. Unchanged in recent months: Headshots at 58%, Win rate at 47%. Last 30 days: 49 matches, win rate 47%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.