dreamyo_O

Denmark
On FACEIT since 2015 104 matches tracked 21 matches in 30 days
Last updated:

How does dreamyo_O play?

Rating 1.08 (from 54 matches) K/R 0.75 ADR 77.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 4.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 7x 4K, 1 ace in 54 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, ADR +5.2, Win rate +4 pp
= Stayed the same
Rating at 1.07, ELO at 2,045
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 40% win rate
In match 1 of the day +25 ELO
25 matches · 40% win rate
On Sundays ±0 ELO, win rate 40%

dreamyo_O loses the most ELO in match 2 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 40 · Nuke

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 71%
0.76 better than 60%
80.7 better than 51%
1.22-
67% of 85 duels better than 99%
31% of 16 situations better than 31%
Ancient25
60% better than 78%
0.76 better than 61%
77.0 better than 28%
1.05-
49% of 61 duels better than 37%
40% of 10 situations right on the average
Inferno14
29% -
0.75 -
74.8 -
1.02-
59% of 34 duels -
20% of 5 situations -
Mirage14
50% -
0.67 -
75.7 -
0.91-
51% of 49 duels -
0% of 2 situations -
Anubis13
38% -
0.68 -
69.1 -
0.99-
67% of 51 duels -
40% of 5 situations -
Nuke6
50% -
0.90 -
93.8 -
1.40-
71% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dreamyo_O plays

Across 104 matches dreamyo_O averages K/R 0.75 and ADR 77.8; the rating across the 54 rated matches is 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 25 of 54 matches the rating was 1.10 or higher (46%), in 15 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. dreamyo_O loses the most ELO in match 2 of the day (±0 ELO, win rate 40%). Things go best on Dust 2 (+50 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: K/R +0.06, ADR +5.2, Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 1.07, ELO at 2,045. Last 30 days: 21 matches, win rate 52%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.