draguns

Belarus
On FACEIT since 2015 188 matches tracked 86 matches in 30 days
ELO ▲ 1
2,487
30-day peak: 2,523
Rank EU
#58,771
Belarus #1,426 in Belarus
Last updated:

How does draguns play?

Rating 0.98 K/R 0.70 ADR 77.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 34%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 46%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 0.97−0.06 · Ø 1.03 better than 22%
Pistol kills per match 3.2
Knife kills 5 in 188 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 24x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +393
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.20, Rating −0.28, ADR −12.0, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.67 (at the start 0.87). Clearly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
49 matches · 55% win rate
In match 3 of the day −75 ELO
32 matches · 38% win rate
On Saturdays −73 ELO, win rate 30%

draguns loses the most ELO on Mirage: −100 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.08 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 57%
0.69 better than 24%
77.1 better than 29%
0.99 better than 31%
55% of 198 duels better than 69%
39% of 36 situations better than 53%
Mirage49
55% better than 61%
0.72 better than 37%
78.5 better than 36%
0.99 better than 32%
49% of 193 duels better than 36%
36% of 25 situations better than 43%
Anubis31
42% better than 16%
0.72 better than 38%
77.8 better than 30%
1.00 better than 34%
38% of 131 duels better than 2%
18% of 11 situations better than 6%
Ancient29
48% better than 34%
0.66 better than 11%
76.0 better than 22%
0.91 better than 11%
48% of 107 duels better than 29%
36% of 14 situations better than 41%
Cache11
27% -
0.75 -
80.2 -
1.03-
56% of 55 duels -
38% of 8 situations -
Nuke10
50% -
0.64 -
74.6 -
0.87-
49% of 35 duels -
20% of 5 situations -
Inferno3
0% -
0.73 -
72.5 -
1.08-
29% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How draguns plays

Across 188 matches draguns averages K/R 0.70, ADR 77.4 and a rating of 0.98. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 49 matches. In 60 of 188 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 168 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. draguns loses the most ELO on Mirage (−100 ELO, win rate 55%). Things go best in match 1 of the day (−44 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −44 ELO. Improved over the last three months: ELO +393. Got weaker: K/R −0.20, Rating −0.28, ADR −12.0, Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 86 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.