dragonst4r

Romania
On FACEIT since 2015 279 matches tracked 67 matches in 30 days
ELO ▲ 136
2,946
30-day peak: 3,036
Rank EU ▼ 2,225 places
#11,336
Romania #161 in Romania
30 days · prev. #9,111 · best #7,551
Last updated:

How does dragonst4r play?

Rating 1.07 K/R 0.75 ADR 79.6 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.1
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 49x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.8, ELO +171
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −138 ELO
23 matches · 39% win rate
On Dust 2 −126 ELO
60 matches · 43% win rate
Between 18:00 and 24:00 +236 ELO, win rate 46%
On Sundays −44 ELO, win rate 45%

dragonst4r loses the most ELO on Nuke: −138 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
64% better than 89%
0.77 better than 58%
82.0 better than 51%
1.10 better than 65%
47% of 356 duels better than 21%
38% of 60 situations right on the average
Dust 260
43% better than 15%
0.74 better than 43%
75.2 better than 18%
1.04 better than 42%
48% of 209 duels better than 26%
33% of 39 situations better than 34%
Ancient48
42% better than 15%
0.75 better than 46%
79.5 better than 35%
1.06 right on the average
53% of 148 duels better than 55%
28% of 36 situations better than 23%
Anubis35
57% better than 60%
0.77 better than 59%
80.8 better than 46%
1.09 better than 61%
50% of 128 duels better than 37%
43% of 21 situations better than 61%
Nuke23
39% better than 7%
0.72 better than 27%
78.2 better than 28%
1.01 better than 27%
54% of 97 duels better than 54%
78% of 9 situations better than 99%
Cache14
71% -
0.76 -
83.7 -
1.12-
56% of 72 duels -
22% of 9 situations -
Inferno5
20% -
0.63 -
72.4 -
0.87-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dragonst4r plays

Across 279 matches dragonst4r averages K/R 0.75, ADR 79.6 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 130 of 279 matches the rating was 1.10 or higher (47%), in 95 it was below 0.90. In 198 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: November 2026 at 1.16. dragonst4r loses the most ELO on Nuke (−138 ELO, win rate 39%). Things go best on Mirage (+485 ELO, win rate 64%). Match no. 2 of the day goes best: 65% win rate, +92 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.8, ELO +171. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 67 matches, win rate 57%, net ELO +260.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.