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dr3xd

Bosnia & Herzegovina
On FACEIT since 2018 294 matches tracked 73 matches in 30 days
ELO ▼ 87
2,268
30-day peak: 2,355
Rank NA ▼ 1,007 places
#3,641
Bosnia & Herzegovina #407 in Bosnia & Herzegovina
30 days · prev. #2,634 · best #2,631
Last updated:

How does dr3xd play?

Rating 1.02 (from 259 matches) K/R 0.75 ADR 83.0 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 6%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.7
Knife kills 6 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 34%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 62%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 82.4
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −74

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −170 ELO
55 matches · 40% win rate
In match 1 of the day −100 ELO
112 matches · 46% win rate
Between 18:00 and 24:00 +55 ELO, win rate 46%
On Thursdays −32 ELO, win rate 46%

dr3xd loses the most ELO on Dust 2: −170 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.14 · Anubis
  3. Most kills in a match: 57 · Dust 2
  4. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 42%
0.69 better than 25%
76.7 better than 28%
0.95 better than 21%
49% of 212 duels better than 35%
50% of 42 situations better than 82%
Dust 255
40% better than 13%
0.69 better than 26%
77.4 better than 32%
0.96 better than 25%
44% of 229 duels better than 15%
34% of 29 situations better than 41%
Anubis53
47% better than 31%
0.80 better than 75%
87.7 better than 79%
1.11 better than 72%
53% of 212 duels better than 57%
30% of 30 situations better than 30%
Nuke37
65% better than 79%
0.78 better than 67%
87.6 better than 79%
1.08 better than 63%
48% of 161 duels better than 28%
32% of 19 situations better than 27%
Ancient29
55% better than 60%
0.72 better than 34%
81.8 right on the average
0.97 better than 25%
45% of 143 duels better than 16%
50% of 16 situations better than 78%
Cache21
48% better than 30%
0.87 better than 89%
94.2 better than 91%
1.10 better than 65%
66% of 98 duels better than 98%
31% of 13 situations better than 30%
Inferno20
70% better than 89%
0.77 better than 58%
85.6 better than 62%
1.08 better than 55%
55% of 75 duels better than 56%
40% of 10 situations better than 54%
Overpass5
40% -
0.94 -
103.9 -
1.43-
33% of 3 duels -
-
Vertigo4
50% -
0.78 -
80.9 -
1.08-
40% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dr3xd plays

Across 294 matches dr3xd averages K/R 0.75 and ADR 83.0; the rating across the 259 rated matches is 1.02. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 40% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 96 of 259 matches the rating was 1.10 or higher (37%), in 96 it was below 0.90. In 201 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. dr3xd loses the most ELO on Dust 2 (−170 ELO, win rate 40%). Things go best on Mirage (+108 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, +30 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −74. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 82.4. Last 30 days: 73 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.