dqdzqdf

Bulgaria
On FACEIT since 2014 296 matches tracked 139 matches in 30 days
ELO ▼ 104
3,109
30-day peak: 3,367
Rank EU ▼ 2,918 places
#5,923
Bulgaria #47 in Bulgaria
30 days · prev. #3,005 · best #1,853
Last updated:

How does dqdzqdf play?

Rating 1.07 (from 251 matches) K/R 0.78 ADR 80.3 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 251 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (52%).

Headshot rate 67%+15 pp · Ø 52% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.02 · Ø 1.06 better than 50%
Pistol kills per match 2.6
Knife kills 4 in 296 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 30%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 40x 4K, 4 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.60+0.29 · Ø 0.31 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +225
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.31, ADR −15.4, Win rate −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.72 (at the start 0.89). Slightly below the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −171 ELO
73 matches · 45% win rate
From match 5 of the day +183 ELO
58 matches · 48% win rate
On Wednesdays −92 ELO, win rate 38%

dqdzqdf loses the most ELO on Mirage: −171 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.42 · Ancient
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
50% better than 32%
0.79 better than 65%
83.1 better than 55%
1.07 right on the average
45% of 248 duels better than 14%
33% of 43 situations better than 34%
Mirage73
45% better than 14%
0.73 better than 37%
75.2 better than 17%
1.02 better than 35%
43% of 231 duels better than 7%
37% of 41 situations better than 45%
Anubis55
58% better than 58%
0.75 right on the average
80.5 better than 44%
1.05 better than 47%
55% of 173 duels better than 65%
33% of 24 situations better than 38%
Ancient54
63% better than 76%
0.82 better than 78%
80.5 better than 40%
1.15 better than 79%
54% of 217 duels better than 60%
52% of 27 situations better than 83%
Cache15
53% better than 30%
0.75 better than 34%
79.2 better than 25%
1.07 better than 36%
40% of 73 duels better than 3%
56% of 9 situations better than 85%
Nuke5
80% -
0.85 -
87.8 -
0.78-
25% of 4 duels -
-
Overpass5
60% -
0.86 -
89.5 -
-
-
-
Inferno3
67% -
0.85 -
95.0 -
1.95-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dqdzqdf plays

Across 296 matches dqdzqdf averages K/R 0.78 and ADR 80.3; the rating across the 251 rated matches is 1.07. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 67% headshots. The strongest map is Ancient with a 63% win rate in 54 matches. In 112 of 251 matches the rating was 1.10 or higher (45%), in 88 it was below 0.90. In 209 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.39. dqdzqdf loses the most ELO on Mirage (−171 ELO, win rate 45%). Things go best on Ancient (+335 ELO, win rate 63%). Match no. 1 of the day goes best: 60% win rate, +89 ELO. Improved over the last three months: Headshots +4 pp, ELO +225. Got weaker: K/R −0.17, Rating −0.31, ADR −15.4, Win rate −6 pp. Last 30 days: 139 matches, win rate 48%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.