dozyflow

Belarus
On FACEIT since 2022 186 matches tracked 39 matches in 30 days
ELO ▲ 334
2,219
30-day peak: 2,219
Rank EU
#136,119
Belarus #3,102 in Belarus
Last updated:

How does dozyflow play?

Rating 1.03 (from 165 matches) K/R 0.77 ADR 84.4 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.2
Knife kills 2 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09, Win rate +20 pp, ELO +336
= Stayed the same
K/R at 0.78, ADR at 86.4, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +8 ELO
34 matches · 38% win rate
Between 18:00 and 24:00 +113 ELO, win rate 49%
On Wednesdays +23 ELO, win rate 44%

dozyflow loses the most ELO in match 3 of the day: +8 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 41 · Mirage
  5. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 55%
0.80 better than 76%
86.8 better than 77%
1.08 better than 67%
50% of 225 duels better than 44%
44% of 34 situations better than 68%
Dust 243
60% better than 80%
0.75 better than 55%
83.5 better than 63%
1.03 right on the average
52% of 149 duels better than 55%
48% of 23 situations better than 76%
Ancient26
42% better than 25%
0.77 better than 65%
84.3 better than 68%
0.97 better than 35%
57% of 99 duels better than 82%
40% of 10 situations better than 58%
Anubis18
50% better than 43%
0.67 better than 19%
77.0 better than 30%
0.94 better than 22%
41% of 59 duels better than 7%
33% of 9 situations better than 36%
Nuke18
56% better than 57%
0.82 better than 75%
86.5 better than 70%
1.08 better than 57%
46% of 69 duels better than 19%
20% of 5 situations better than 14%

Compared with players on the same level who have at least 15 matches on the map.

How dozyflow plays

Across 186 matches dozyflow averages K/R 0.77 and ADR 84.4; the rating across the 165 rated matches is 1.03. Biggest strength: Headshot rate at 54%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 43 matches. In 69 of 165 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 116 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. dozyflow loses the most ELO in match 3 of the day (+8 ELO, win rate 38%). Things go best on Mirage (+77 ELO, win rate 53%). Match no. 1 of the day goes best: 64% win rate, +5 ELO. Improved over the last three months: Rating +0.09, Win rate +20 pp, ELO +336. Unchanged in recent months: K/R at 0.78, ADR at 86.4, Headshots at 54%. Last 30 days: 39 matches, win rate 67%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.