doz-_

Denmark
On FACEIT since 2024 280 matches tracked 124 matches in 30 days
ELO ▲ 132
2,094
30-day peak: 2,270
Rank EU
#197,151
Denmark #4,476 in Denmark
Last updated:

How does doz-_ play?

Rating 1.03 (from 230 matches) K/R 0.72 ADR 79.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.0
Knife kills 3 in 280 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 31x 4K, 5 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 80.3, Headshots at 44%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −104 ELO
60 matches · 42% win rate
On Dust 2 −88 ELO
77 matches · 44% win rate
On Thursdays −53 ELO, win rate 36%

doz-_ loses the most ELO in match 1 of the day: −104 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.39 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
44% better than 22%
0.73 better than 45%
81.8 better than 56%
1.04 better than 52%
53% of 227 duels better than 60%
37% of 52 situations better than 46%
Ancient63
51% better than 50%
0.77 better than 63%
83.8 better than 63%
1.12 better than 77%
53% of 267 duels better than 56%
52% of 31 situations better than 85%
Mirage57
44% better than 24%
0.65 better than 12%
72.0 better than 12%
0.90 better than 11%
48% of 222 duels better than 32%
14% of 21 situations better than 3%
Anubis40
50% better than 46%
0.74 right on the average
80.4 better than 46%
1.06 better than 59%
53% of 186 duels better than 61%
43% of 30 situations better than 65%
Inferno35
57% better than 64%
0.71 better than 30%
81.0 better than 40%
0.96 better than 20%
48% of 125 duels better than 24%
33% of 12 situations better than 37%
Nuke7
57% -
0.76 -
74.9 -
1.12-
76% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doz-_ plays

Across 280 matches doz-_ averages K/R 0.72 and ADR 79.8; the rating across the 230 rated matches is 1.03. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Inferno with a 57% win rate in 35 matches. In 90 of 230 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 210 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: November 2026 at 1.05. doz-_ loses the most ELO in match 1 of the day (−104 ELO, win rate 42%). Things go best from match 5 of the day (+186 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, −45 ELO. Improved over the last three months: ELO +107. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.3, Headshots at 44%, Win rate at 48%. Last 30 days: 124 matches, win rate 48%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.