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doxoN

France
On FACEIT since 2015 331 matches tracked 104 matches in 30 days
ELO ▼ 24
3,347
30-day peak: 3,676
Rank EU ▼ 1,195 places
#2,655
France #57 in France
30 days · prev. #1,460 · best #706
Last updated:

How does doxoN play?

Rating 1.01 (from 226 matches) K/R 0.71 ADR 81.0 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 331 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.98−0.08 · Ø 1.06 better than 18%
Pistol kills per match 2.2
Knife kills 2 in 331 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.1%−0.6 pp · Ø 13.7% better than 32%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 49x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 55%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 80.1
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −9 pp, ELO −72

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −180 ELO
43 matches · 35% win rate
In match 4 of the day −71 ELO
32 matches · 47% win rate
Between 0:00 and 6:00 +192 ELO, win rate 49%
On Fridays +83 ELO, win rate 48%

doxoN loses the most ELO from match 5 of the day: −180 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.34 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
54% better than 48%
0.71 better than 27%
80.1 better than 40%
1.00 better than 29%
45% of 476 duels better than 12%
28% of 43 situations better than 18%
Dust 277
51% better than 35%
0.71 better than 29%
80.7 better than 44%
1.00 better than 26%
50% of 307 duels better than 36%
27% of 33 situations better than 19%
Anubis53
62% better than 72%
0.74 better than 44%
83.7 better than 61%
1.03 better than 40%
47% of 257 duels better than 22%
41% of 22 situations better than 57%
Cache47
55% better than 34%
0.72 better than 21%
83.0 better than 43%
0.96 better than 9%
55% of 228 duels better than 55%
33% of 21 situations better than 37%
Ancient19
63% better than 76%
0.68 better than 15%
78.1 better than 28%
0.96 better than 18%
47% of 87 duels better than 20%
36% of 11 situations better than 45%
Inferno14
36% -
0.74 -
80.3 -
1.04-
48% of 67 duels -
50% of 4 situations -
Nuke7
29% -
0.59 -
74.4 -
0.78-
55% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doxoN plays

Across 331 matches doxoN averages K/R 0.71 and ADR 81.0; the rating across the 226 rated matches is 1.01. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 120 of 331 matches the rating was 1.10 or higher (36%), in 141 it was below 0.90. In 263 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. doxoN loses the most ELO from match 5 of the day (−180 ELO, win rate 35%). Things go best on Mirage (+428 ELO, win rate 54%). Match no. 2 of the day goes best: 63% win rate, +268 ELO. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −9 pp, ELO −72. Unchanged in recent months: K/R at 0.70, ADR at 80.1. Last 30 days: 104 matches, win rate 51%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.